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   (3 reviews)
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About This File

This PWAD is the First level of my SHORES OF HELL replacement mission. I am releasing it as a single level for the sole reason to get feedback and comments on my design/implementation so I can make the other 8 even better! This is my first attempt at a PWAD so be gentle!

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Jaws In Space

A decent map I found playing Maximum Doom. This is the authors first map & he goes out of his way to emulate the design philosophies of Doom. He succeeds to varying degrees, the map is rather boxy compared to Doom, yet it has good use of heights, a tight play area & it has decent flow. The map really succeeds in it's use of lighting & atmosphere. The map has some problems, there's sky cutoff near the exit & a few other minor issues, but if you are looking for 5 minutes of fun try out this map.

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A solid old-school map with good fights, great traps, fine layout and progression, and, unusually, with some attention paid to lighting. The setting is the usual techbase. The theme varies somewhat, but nothing ever feels out of place. You're given just enough ammo to get by (unless you find the secrets), which keeps things from getting too easy. The final trap can be rough if you're unprepared. Fine map, although a tad too simple to have lots of replay value. Recommended. --4/5

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.