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THEJOKER.WAD

   (2 reviews)
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About This File

Enter a whole new atmosphere of complete black and white, find the infiltrators and trap them, destroy them, release the the hell above and below! Try the level on UV and Respawn! There is no EXIT!


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Eye del Cul

  
I don't think it can work as a deathmatch map, its too..., crazy, with lots of elevators and doors and buttons. But the idea and aesthetics are have some merit. It could be an interesting singleplayer map.

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Unknown date

  
Horrible. It's a cramped maze with lifts and switches, but it's destroyed by the lighting scheme, which pulses from light to dark all throughout the level. It's sick-making. The level is perhaps notable for its black-and-white colour scheme. Although it doesn't use a custom palette, it is nonetheless a distant ancestor (June 1994) of levels such as Oniria.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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