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Chunkgun

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About This File

This patch will turn your everyday rocket into a sargeant chunk and your everyday rocket explosion into a trooper chunk. (If you don't know what a chunk is, try firing a rocket directly at a trooper and you will see what I mean). The chunk doesn't do concussion damage, but the damage has been increased to compensate. This patch is perfect for you morbid doomers and those who like very strange doom games. The chunks will stay there; so you could see where large rocket battles took place. If you REALLY want to see a lot of gore, try getting a patch that will increase the rate of fire of the rocket launcher. You'll paint the walls with bodies.


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  • File Reviews

    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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