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bs_l21

   (5 reviews)
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About This File

This level bs_l21 is for shores of hell level 1. The theme includes many outdoor areas and transporters. The difficulty levels should be considered higher than the normal game as I have become bored with the lack of carnage in regular doom.This level is set up to be played in death match as well as there is plenty of ammo.


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competent

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Never_Again

  
An expertly designed small level, a precursor to the authors' later bc_death* series. The difficulty is on par with SUDTIC with even less health. Tasteful minimalistic design.

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Guest

Unknown date

  
Now here's something interesting. A nicely designed, appropriately small, map -- not a masterpiece exactly, but it certainly looks good for an old map. Some parts are about up to id's standards, others are a little bare. Progression is top notch and the abundance of shotgun guys requires you to play a little carefully at times (so at least the challenge is above "trivial"). Some very clever secrets here, too. Good map. --3/5

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Unknown date

  
This is E2M1. It is a good-quality level from September 1994; it has several decent secrets and lots of action. The balance of health is just about right on UV and it's as much fun to play as the original E2M1, although slightly cruder and with some odd design decisions (the essential blue key is in a secret area, for example). I agree with the previous review, this is a good level, especially for the period. Contrary to the readme there is in fact only one teleporter.

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  • File Reviews

    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
    • By Argenteo · Posted
      A very early J Flynn map. Huge space, with some  switch-hunt and jumping here and there. Just turn that m01 midi off and explore.
    • By Argenteo · Posted
      More difficult than I remembered. Great midis. Aberrant monsters (cute lil-cyber). Some puzzle maps. But in general a lot of action. Memorable maps everywhere.
    • By printz · Posted
      Neat labyrinth level full of traps and very atmospheric.
    • By TheMagicMushroomMan · Posted
      5.5/10   The problem with DTWID is that the same concept has been carried out by countless WADS already - they just didn't draw any direct comparison to the original DOOM. So what you get here is a set of competent-but-generic maps that follows the same beat-to-death techbase>hell progression of DOOM. Just like 10,000 other vanilla style megaWADs. In the end, that's all this is - a WAD that attempts to mimic (not always successfully, as there are some questionable maps here and there) OG DOOM. Without the awe that comes with experiencing the original game for the first time, you're left with a bunch of generic maps. The inspiration that ended up leading to the creation of this project causes the WAD itself to feel uninspiring. It lacks memorability and soul.
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