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bs_l21

   (5 reviews)
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About This File

This level bs_l21 is for shores of hell level 1. The theme includes many outdoor areas and transporters. The difficulty levels should be considered higher than the normal game as I have become bored with the lack of carnage in regular doom.This level is set up to be played in death match as well as there is plenty of ammo.


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Guest

  
competent

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Never_Again

  
An expertly designed small level, a precursor to the authors' later bc_death* series. The difficulty is on par with SUDTIC with even less health. Tasteful minimalistic design.

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Guest

Unknown date

  
Now here's something interesting. A nicely designed, appropriately small, map -- not a masterpiece exactly, but it certainly looks good for an old map. Some parts are about up to id's standards, others are a little bare. Progression is top notch and the abundance of shotgun guys requires you to play a little carefully at times (so at least the challenge is above "trivial"). Some very clever secrets here, too. Good map. --3/5

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Unknown date

  
This is E2M1. It is a good-quality level from September 1994; it has several decent secrets and lots of action. The balance of health is just about right on UV and it's as much fun to play as the original E2M1, although slightly cruder and with some odd design decisions (the essential blue key is in a secret area, for example). I agree with the previous review, this is a good level, especially for the period. Contrary to the readme there is in fact only one teleporter.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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