Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

bs_l21

   (5 reviews)
Sign in to follow this  

Guest

About This File

This level bs_l21 is for shores of hell level 1. The theme includes many outdoor areas and transporters. The difficulty levels should be considered higher than the normal game as I have become bored with the lack of carnage in regular doom.This level is set up to be played in death match as well as there is plenty of ammo.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
competent

Share this review


Link to review
Never_Again

  
An expertly designed small level, a precursor to the authors' later bc_death* series. The difficulty is on par with SUDTIC with even less health. Tasteful minimalistic design.

Share this review


Link to review
Guest

Unknown date

  
Now here's something interesting. A nicely designed, appropriately small, map -- not a masterpiece exactly, but it certainly looks good for an old map. Some parts are about up to id's standards, others are a little bare. Progression is top notch and the abundance of shotgun guys requires you to play a little carefully at times (so at least the challenge is above "trivial"). Some very clever secrets here, too. Good map. --3/5

Share this review


Link to review
Guest

Unknown date

  
This is E2M1. It is a good-quality level from September 1994; it has several decent secrets and lots of action. The balance of health is just about right on UV and it's as much fun to play as the original E2M1, although slightly cruder and with some odd design decisions (the essential blue key is in a secret area, for example). I agree with the previous review, this is a good level, especially for the period. Contrary to the readme there is in fact only one teleporter.

Share this review


Link to review
  • File Reviews

    • By StarzoZero · Posted
      truly a masterpiece  an absolute must-play for any doom fan
    • By Walter confetti · Posted
      Not a bad map, despite it's rawness in layout parts. Fun map with some interesting special effects, especially for the final part of the map. Good gameplay flow as well.
    • By erzboesewicht · Posted
      Had a lot of fun with this mapset, which is inspired in PWADs of the Olden Tymes. The visuals are pretty ugly, but the intrincate layouts, often probably freehand drawn, compensate for that. Most maps are linear but have branches, loops and optional areas which make them interesting to explore. Only the first maps were a bit weaker in my opinion. My favourite map was probably MAP09 with the huge height differences and some cool vistas of an underground (retro)futuristic city.   Gameplay is mostly easy, with some exceptions like MAP08 but which seldom really reach "Plutonia" difficulty, although hitscanners can drain the often relatively scarce health fastly and there are some surprise traps as well. However, you're often given more than adequate weaponry, like BFGs for some cover-less archviles.   The "vedette" of this mapsets are the secret hunts: while some tripwire lift secrets were a bit too difficult to hear for my taste, I'm very fond above all of the tiny ledges and the shootable switches in unconventional locations. Huge LOL to the cute midis, above all map04 and map11, and "Children" sounded almost like the original (did Robert Miles use my soundfont)? Anyway, that mapset inspired me to look into really old maps and mapsets before the Memento Mori era. Deserves its cacoward (4,5/5).
    • By Doomkid · Posted
      Thanks to a post by Maes, I found out about this wad. The Maniac MIDI is catchy and fun, and the level itself is still an enjoyable romp today. The idea that you're under the sea is a creative touch.
    • By DoomShark · Posted
      If this was the 2001 year I would rate this 5/5. But in 2022 this wad is nothing but a lame retro.   I got the feeling that this wad was trying to showcase the advanced Zdoom capabilities rather than trying to create a good game play, and even with the advanced features the design still feels flat!   HMP or lower players will probably enjoy this as it is a below average difficulty with plenty of ammo/items.   I wanted to rate this 2.5/5 stars, but since half star cannot be selected I rated it 3 stars. We really need to be able to select half a star in rating.    
×