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Castle of the Damned

   (14 reviews)
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level for DooM ][ based on Quake map E1M2: Castle of the Damned


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doomedwarrior1981

  
very faithful recreation of E1M2 of Quake given the limitations of the Doom engine keep in mind this is before source ports were even heard of. So very impressive

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Unknown date

  
This map is a favorite of mine, even if it is short, simple, and a Quake recreation. The above reviewer is incorrect--all Knights are replaced with Demons, and all Fiends (except one which is missing) are replaced with Revenants. I was disappointed that the Shambler the accompanied the Fiends was not present in some form--an Archvile could have stood in for it nicely. Or I think there was a Shambler in the original map, it's been a while... 5/5 --Woolie

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Unknown date

  
hell yea, cool fun QUAKE

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Guest

Unknown date

  
I gave this wad 5 stars because it was a long time ago I last played Quake, and no matter how short this map is, the feeling is there. 5/5

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Unknown date

  
Now here's a treat! A faithful recreation of Quake's E1M2: "Castle Of The Damned". For those who gave up Quake years ago this will be a nostalgia trip. New sounds add to the effect. The most amazing thing is how the author manages to give the map a definite "Quake" feel without using any custom textures! The only downsides are that it's much too easy (then again, so is the original!), and some monster conversions QuakeDoom seem odd. Overall, a thoroughly enjoyable 5 minutes. --4/5

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Unknown date

  
I love it too and agree with the score and review above, except that to me it feels better without the added sounds, which can easily be removed with something like XWE or WinTex.

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Unknown date

  
It's a clever and more-or-less faithful recreation of one of Quake's early levels, complete with some Quake sounds. If anything the colours are more vibrant and it's slightly more fun to play. There aren't any nail-shooting traps, and it's odd that the knights aren't replaced by the revenants (it's a bit inconsistent - some of the knights are demons, some of the jumpy things are also demons). And of course Quake was no fun to play, so this gets stars for cleverness.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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