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Castle of the Damned

   (16 reviews)
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level for DooM ][ based on Quake map E1M2: Castle of the Damned


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Argenteo

  

Reimagined Quake e1m2 map. Really impressive given the limitations of the engine and the date. 

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Summer Deep

  

Surprised that this has been so highly rated by most reviews. I wouldn't have known it was based on Quake - it doesn't really look or play like it, though the sound effects are familiar. You face mostly Hell Knights and Sergeants, and it's no problem disposing of them with your SSG and about three times as many shells as you need.

 

A couple of Revenants turn up late on, but they're not much of a threat either.

 

Played on UV, GLBoom+

 

Can only give this around 5/10.

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BigDickBzzrak

  
Impressive indeed

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doomedwarrior1981

  
very faithful recreation of E1M2 of Quake given the limitations of the Doom engine keep in mind this is before source ports were even heard of. So very impressive

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Guest

Unknown date

  
This map is a favorite of mine, even if it is short, simple, and a Quake recreation. The above reviewer is incorrect--all Knights are replaced with Demons, and all Fiends (except one which is missing) are replaced with Revenants. I was disappointed that the Shambler the accompanied the Fiends was not present in some form--an Archvile could have stood in for it nicely. Or I think there was a Shambler in the original map, it's been a while... 5/5 --Woolie

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Guest

Unknown date

  
hell yea, cool fun QUAKE

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Guest

Unknown date

  
I gave this wad 5 stars because it was a long time ago I last played Quake, and no matter how short this map is, the feeling is there. 5/5

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Guest

Unknown date

  
Now here's a treat! A faithful recreation of Quake's E1M2: "Castle Of The Damned". For those who gave up Quake years ago this will be a nostalgia trip. New sounds add to the effect. The most amazing thing is how the author manages to give the map a definite "Quake" feel without using any custom textures! The only downsides are that it's much too easy (then again, so is the original!), and some monster conversions QuakeDoom seem odd. Overall, a thoroughly enjoyable 5 minutes. --4/5

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Unknown date

  
I love it too and agree with the score and review above, except that to me it feels better without the added sounds, which can easily be removed with something like XWE or WinTex.

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Guest

Unknown date

  
It's a clever and more-or-less faithful recreation of one of Quake's early levels, complete with some Quake sounds. If anything the colours are more vibrant and it's slightly more fun to play. There aren't any nail-shooting traps, and it's odd that the knights aren't replaced by the revenants (it's a bit inconsistent - some of the knights are demons, some of the jumpy things are also demons). And of course Quake was no fun to play, so this gets stars for cleverness.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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