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SCHOOL DOOM II

   (20 reviews)
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About This File

MAP01: This level represents a real school- building, "Gymnasium Nilu". (No, it's not a gym, it means something like High School or 6th Form.) The building has four floors, with stairs replaced by teleporters which look like stairs. The point is to kill the teachers and students and drink their beer. Imagine yourself stuffing the teachers with lead, looking for the Blue Key through classrooms filled with hostile students, and attacking the Party Hall during a play.
MAP02: Sewer (yes, we have played both Dark Forces and Hexen :). Fully imaginary and dark maze without AutoMap but with lots of ammo: use flame thrower as a radar! Cheaters watch out!
MAP03: The park has trees, a hanging rope and lots of guys waiting to be hanged. This level was built especially for Coop games, where one must be sacrificed for many.
MAP04: This level, "Gymnasium J-Norssi", is an another schoolbuilding. It's also one of the hugest levels ever made for DOOM or DOOM II (in fact, the largest one we have seen!) There are two floors, filled with classrooms. In addition to the stairs, there's an elevator. This means of course elevator jazz musak! There are a lot of switches scattered around the school. Some of them do something, some of them don't. You have to pull two of them, but which two?
MAP05: "Voutilainen's". This is a shop where the students of J-Norssi go to buy some candy, cigarettes and beer. The problem is that you can't get out of there! You will need a key which is buried deep beyond the ground. What awaits you there, no one knows. MAP06: "Hangover" (Single/Coop) The only possible end for this adventure: a wakeup in jail with skinheads. You can get out of there, but there are still some surprises waiting for you...
MAP06: "The Gallery" (DeathMatch) This level was made especially for 2 player DeathMatch with monsters (recommended skill level: Nightmare). It provides very fast DM play with some special jippos (activate the SuperSwitch and let the monsters give your opponent a hot time, for example).


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Unknown date

  
this has a funny faq ( see the text file ) 4/5

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Unknown date

  
People, don't complain. This is 100x better than that so-called School Doom the original. The original one (made by totally different authors) completely lack on details (there was only one door texture, one detail lacking floor texture and bad level design. This one has much better level designing and graphics than the original School Doom. This is hard work that the author put in the wad! Shame on Arensic Software for not doing a good job on the original...

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Unknown date

  
I freakin loved Shoold oom. What made it special was... well, I put the Grease soundtrack into the cd tray, and it... it clicked. It really clicked. Whenever I hear `It's Raining On Prom Night', I can't help but remember mowing down the shotgun troopers while listening to it.

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Unknown date

  
lol this was awesome and fun back in the day. 5/5

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Unknown date

  
a classic! a must play!

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Unknown date

  
It's better than the first School Doom but it's not as interesting looking as St. John's Doom or Trinity Doom. 3/5

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Unknown date

  
Classic. -FragMan!

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Unknown date

  
This is dated September 1996; a happy time when this kind of level could still be made, without the author being arrested. It looks crude but there's a lot of detail and the sounds are funny ("Aiee!", "Arrgh!" etc). It's also the only levelset I know that has a picture of Finnish president Gustav Mannerheim in it. Map01 and 04 are the meat, Map02 is a maze, 03 is pretty dire, 05 is a shorter version of 01 and 04, 06 is a dull boss battle.

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Unknown date

  
Many shortcomings (is it really possible to end Level 1 without a cheat code?) but not too bad. It's a good wad for those of us who've always wanted to do a school shooting. >:-)

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Unknown date

  
It's pretty good, the new textures and sprites are... well... disconcerting, and the whole thing gave me the impression of a really new experience with Doom, and even now, 2 years after, I keep a good feeling. I could have rated it 4 stars for the hard work, but I give 3 stars because of the lack of details and the impression that this pwad is really old!!! That said, I was pleased with it! -Jive

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Unknown date

  
This sucks.

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Unknown date

  
The school levels were ok. The non school levels were stupid.

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Unknown date

  
IT sucks! but I don't see this working any other way. So many memories of MAP04 deathmatches. I can't really give this less than 5 stars. I just, cant. Play this, now. ~Cson

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Unknown date

  
The non-school related enemies were pretty gay along with the non-school levels like the Sewers, the Park, and that last level with that retarded Cyberdemon replacement. Everything else was pretty decent. 3/5

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Unknown date

  
OMG!!!!! THIS WAD KICKS ASS!!!! WHen i get mad at a teacher i use it to simulate me on him! LOL . Love the Grafics and the music! Very nice very very nice. Its also sweet cause its so wrong! 4 stars dude!

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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