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SCHOOL DOOM II

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About This File

MAP01: This level represents a real school- building, "Gymnasium Nilu". (No, it's not a gym, it means something like High School or 6th Form.) The building has four floors, with stairs replaced by teleporters which look like stairs. The point is to kill the teachers and students and drink their beer. Imagine yourself stuffing the teachers with lead, looking for the Blue Key through classrooms filled with hostile students, and attacking the Party Hall during a play.
MAP02: Sewer (yes, we have played both Dark Forces and Hexen :). Fully imaginary and dark maze without AutoMap but with lots of ammo: use flame thrower as a radar! Cheaters watch out!
MAP03: The park has trees, a hanging rope and lots of guys waiting to be hanged. This level was built especially for Coop games, where one must be sacrificed for many.
MAP04: This level, "Gymnasium J-Norssi", is an another schoolbuilding. It's also one of the hugest levels ever made for DOOM or DOOM II (in fact, the largest one we have seen!) There are two floors, filled with classrooms. In addition to the stairs, there's an elevator. This means of course elevator jazz musak! There are a lot of switches scattered around the school. Some of them do something, some of them don't. You have to pull two of them, but which two?
MAP05: "Voutilainen's". This is a shop where the students of J-Norssi go to buy some candy, cigarettes and beer. The problem is that you can't get out of there! You will need a key which is buried deep beyond the ground. What awaits you there, no one knows. MAP06: "Hangover" (Single/Coop) The only possible end for this adventure: a wakeup in jail with skinheads. You can get out of there, but there are still some surprises waiting for you...
MAP06: "The Gallery" (DeathMatch) This level was made especially for 2 player DeathMatch with monsters (recommended skill level: Nightmare). It provides very fast DM play with some special jippos (activate the SuperSwitch and let the monsters give your opponent a hot time, for example).


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Guest

Unknown date

  
this has a funny faq ( see the text file ) 4/5

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Unknown date

  
People, don't complain. This is 100x better than that so-called School Doom the original. The original one (made by totally different authors) completely lack on details (there was only one door texture, one detail lacking floor texture and bad level design. This one has much better level designing and graphics than the original School Doom. This is hard work that the author put in the wad! Shame on Arensic Software for not doing a good job on the original...

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Unknown date

  
I freakin loved Shoold oom. What made it special was... well, I put the Grease soundtrack into the cd tray, and it... it clicked. It really clicked. Whenever I hear `It's Raining On Prom Night', I can't help but remember mowing down the shotgun troopers while listening to it.

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Unknown date

  
lol this was awesome and fun back in the day. 5/5

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Unknown date

  
a classic! a must play!

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Unknown date

  
It's better than the first School Doom but it's not as interesting looking as St. John's Doom or Trinity Doom. 3/5

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Unknown date

  
Classic. -FragMan!

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Unknown date

  
This is dated September 1996; a happy time when this kind of level could still be made, without the author being arrested. It looks crude but there's a lot of detail and the sounds are funny ("Aiee!", "Arrgh!" etc). It's also the only levelset I know that has a picture of Finnish president Gustav Mannerheim in it. Map01 and 04 are the meat, Map02 is a maze, 03 is pretty dire, 05 is a shorter version of 01 and 04, 06 is a dull boss battle.

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Unknown date

  
Many shortcomings (is it really possible to end Level 1 without a cheat code?) but not too bad. It's a good wad for those of us who've always wanted to do a school shooting. >:-)

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Unknown date

  
It's pretty good, the new textures and sprites are... well... disconcerting, and the whole thing gave me the impression of a really new experience with Doom, and even now, 2 years after, I keep a good feeling. I could have rated it 4 stars for the hard work, but I give 3 stars because of the lack of details and the impression that this pwad is really old!!! That said, I was pleased with it! -Jive

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Unknown date

  
This sucks.

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Unknown date

  
The school levels were ok. The non school levels were stupid.

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Unknown date

  
IT sucks! but I don't see this working any other way. So many memories of MAP04 deathmatches. I can't really give this less than 5 stars. I just, cant. Play this, now. ~Cson

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Unknown date

  
The non-school related enemies were pretty gay along with the non-school levels like the Sewers, the Park, and that last level with that retarded Cyberdemon replacement. Everything else was pretty decent. 3/5

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Unknown date

  
OMG!!!!! THIS WAD KICKS ASS!!!! WHen i get mad at a teacher i use it to simulate me on him! LOL . Love the Grafics and the music! Very nice very very nice. Its also sweet cause its so wrong! 4 stars dude!

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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