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Kingpin's Lair

   (10 reviews)
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About This File

Medium-sized level for Doom ][, designed for single player. This is the final release that fixes a few texture alignments and adds some lighting enhancements. Your mission is to penetrate the residence of a Drug Lord,eliminate all resistance,and escape without falling prey to the temptations within.As you approach the entrance, you're shot with some kind of a dart. You pull it from your arm,and all too suddenly,things start getting strange. Panic grips you,and all you can do now is let instinct hurl you through this hallucinogenic craze!


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doomedwarrior1981

  
Quite an interesting old school level architecture and design was quite good it was a very good representation of a drug lord's house especially given the engine and the fact it was done with no custom textures at all. Quite easy for veterans they will breeze right through it. Worth a play anyway.

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Unknown date

  
Lovely 96'er, follows "the no school design" every room/place has a function and fits nicely in the level progression. Which is straightforward if you pay a little bit attention. The level can be easily done in a first run. Made when people were learning to play first person shooters. The loot it gives after confrontations testify for this. The supershotgun is out of it's place in this level. Parts of the mansion resemble sewer the wicked,coldfusio

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Unknown date

  
My new email is michael.slama@ptk.org - Mike Slama

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Unknown date

  
I had alot of fun with this. 4/5

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Unknown date

  
cool map

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Unknown date

  
This is good fun; it's set in a moderately detailed mansion but, unlike so many wads based on a realistic location, it's none too shabby (perhaps because there's no bathroom). It feels like a Doom 1 map that has been upgraded to Doom 2, because the Doom 2 monsters are few and far between. It's also an interesting example of a dated conservative orthodoxy, in that you fight *against* a (presumably Latin American) drug lord, rather that against US hegemony.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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