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Kingpin's Lair

   (10 reviews)
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About This File

Medium-sized level for Doom ][, designed for single player. This is the final release that fixes a few texture alignments and adds some lighting enhancements. Your mission is to penetrate the residence of a Drug Lord,eliminate all resistance,and escape without falling prey to the temptations within.As you approach the entrance, you're shot with some kind of a dart. You pull it from your arm,and all too suddenly,things start getting strange. Panic grips you,and all you can do now is let instinct hurl you through this hallucinogenic craze!


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doomedwarrior1981

  
Quite an interesting old school level architecture and design was quite good it was a very good representation of a drug lord's house especially given the engine and the fact it was done with no custom textures at all. Quite easy for veterans they will breeze right through it. Worth a play anyway.

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Unknown date

  
Lovely 96'er, follows "the no school design" every room/place has a function and fits nicely in the level progression. Which is straightforward if you pay a little bit attention. The level can be easily done in a first run. Made when people were learning to play first person shooters. The loot it gives after confrontations testify for this. The supershotgun is out of it's place in this level. Parts of the mansion resemble sewer the wicked,coldfusio

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Unknown date

  
My new email is michael.slama@ptk.org - Mike Slama

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Unknown date

  
I had alot of fun with this. 4/5

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Unknown date

  
cool map

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Unknown date

  
This is good fun; it's set in a moderately detailed mansion but, unlike so many wads based on a realistic location, it's none too shabby (perhaps because there's no bathroom). It feels like a Doom 1 map that has been upgraded to Doom 2, because the Doom 2 monsters are few and far between. It's also an interesting example of a dated conservative orthodoxy, in that you fight *against* a (presumably Latin American) drug lord, rather that against US hegemony.

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  • File Reviews

    • By Hypпotiк · Posted
      Awesome stuff, The description gave way to more imagination while playing the wad, love it. Textures looked beautiful. It presents quite a challenge for the weary heretic.
    • By Scotty · Posted
      A challenging but well thought out and balanced map. Skill is rewarded and mistakes punished.
    • By Roofi · Posted
      Sorry , I'm too lazy to translate my long review in french without using a translator , so I will summarize in one sentence : It's a really chalenging map with a moody but magical atmosphere , I really loved it.   You can check my detailed review here , I hope google translator will work well :   http://doomfrance.forumactif.com/t4691-review-maps-de-paul977#141921   Here is my demo in Ultra-violence , I didn't have enough ammo to kill the very last vile. :(   DEMO    
    • By InterdimensionalInterloper · Posted
      This is an amazing piece of work. I got pissed trying to find the red key but thats just my own dumbness I guess. You got slopes and sectors that spin and everything!
    • By InterdimensionalInterloper · Posted
      Oh yes, really good idea having a random switch that does nothing other thain squish the player
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