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Kingpin's Lair

   (10 reviews)
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Medium-sized level for Doom ][, designed for single player. This is the final release that fixes a few texture alignments and adds some lighting enhancements. Your mission is to penetrate the residence of a Drug Lord,eliminate all resistance,and escape without falling prey to the temptations within.As you approach the entrance, you're shot with some kind of a dart. You pull it from your arm,and all too suddenly,things start getting strange. Panic grips you,and all you can do now is let instinct hurl you through this hallucinogenic craze!


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doomedwarrior1981

  
Quite an interesting old school level architecture and design was quite good it was a very good representation of a drug lord's house especially given the engine and the fact it was done with no custom textures at all. Quite easy for veterans they will breeze right through it. Worth a play anyway.

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Unknown date

  
Lovely 96'er, follows "the no school design" every room/place has a function and fits nicely in the level progression. Which is straightforward if you pay a little bit attention. The level can be easily done in a first run. Made when people were learning to play first person shooters. The loot it gives after confrontations testify for this. The supershotgun is out of it's place in this level. Parts of the mansion resemble sewer the wicked,coldfusio

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Unknown date

  
My new email is michael.slama@ptk.org - Mike Slama

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Unknown date

  
I had alot of fun with this. 4/5

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Unknown date

  
cool map

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Unknown date

  
This is good fun; it's set in a moderately detailed mansion but, unlike so many wads based on a realistic location, it's none too shabby (perhaps because there's no bathroom). It feels like a Doom 1 map that has been upgraded to Doom 2, because the Doom 2 monsters are few and far between. It's also an interesting example of a dated conservative orthodoxy, in that you fight *against* a (presumably Latin American) drug lord, rather that against US hegemony.

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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