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WSCHEAT

   (3 reviews)
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About This File

This wad is meant to be used primarly for multiplayer games such as deathmatch. By learning the secrets of this wad you will be able to give yourself the upper hand over your fellow players by being able to lock yourself in a transparent control room and unleash several groups of monsters on the other players. From behind the protective barriers you can watch them battle the monster you send at them. You can also help them out via secret passages. To get you started there are eight hidden swith's In the largest room of this wad shown below.

Bigdoor ------------------------- - - - - - - - - - - - - - - - Player 1 -E (By pool of blood) - Start Positon - - - - - - - INVISIBLE WALL->-=======================- - - D - - A - - C ------------------------- B

Switches (SWITCHES ARE ACTIVATED BY PRESSING ON THE APPROPRIATE PART) (OF THE WALL) ) A = RAISES INVISIBLE WALL SEALING YOU IN THE BOTTON PART OF THE ROOM B = LOCKS THE BIG DOOR ON THE OPPOSITE SIDE OF THE ROOM SO THE OTHER PLAYERS CANNOT ESCAPE C = RAISES THE MAIN CONTROL PANNEL WHICH ALLOWS YOU RELEASE DEMONS AND OPEN THE SECRET PASSAGE LOCATED BY SWITCH C D = LOWERS THE INVISIBLE WALL E = ENDS LEVEL JUST IN CASE YOU EVER FIND YOURSELF ON THE OTHER SIDE OF THE BARRIER AT THE MERCY OF ANOTHER PLAYER

LIGHT BAR INSIDE SECRET PASSAGE = PRESSING ON IT UNLOCKS THE BIG DOOR

STEPPING IN THE BLUE ROOM (IN THE SECRET PASSAGE) = STARTS CRUSHING CEILING KILLING EVERYTHING IN THE LARGE AND SMALLER HIDDEN ROOMS. Use last or you will kill all the monsters as well as the players.

STEPPING IN THE RED ROOM (IN THE SECRET PASSAGE) = STOPS THE CRUSHING CEILING


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Unknown date

  
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  • File Reviews

    • By NuMetalManiak · Posted
      "Slaughter. Fun slaughter."   yeah, no. this pales compared to the first Newgothic. the maps here are less memorable and more painful than playful. there's no difficulty settings, and ZDoom will lag on MAP09 and MAP16 mostly due to the items present (a real hassle for MAP16). the cyberdemon placements in these maps in particular really bugged the hell out of me and these maps are less speedrun friendly than the original as well. favorites were MAP14 and MAP15. MAP02 is just unbearable. I prefer my slaughters with difficulty settings, thank you.
    • By Roofi · Posted
      A strange huge manor to explore with some sexy secret pics and many baddies. I didn't found this level really fun to be honest but it has many creatives ideas for a limit-removing map and a very obscure progression. Totally not recommaned for beginners because of the mandatory sr50-jumps and very limited resources on UV. PPPP has many vanilla tricks , especially the deep water effect when you walk in the water.   Detailed review : http://doomfrance.forumactif.com/t3832p50-boom-eternal-slumber-party#139129    My UV saveless demo (must be launched with ESP.wad) : DEMO    
    • By Roofi · Posted
      Grime looks like a more hellish version of Scythe 2's map 25 mainly because it uses an altered and darker version of the music "Intolerance" from Seiken Desentsu 3 and it was heavily inspired from Scythe 2 Map 23-25 . I actually found Grime way easier than Erik Alm's map . The health and ammo were indeed quite plentyful and above all Grime doesn't have those annoying and overpowered space marines. Inversely , Grime has more high-tier monsters but you can make them easily infight.   It doesn't figure among my favourite maps from Death-destiny but that remix of "Intolerance" is fucking awesome. :)   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My UV saveless demo : DEMO
    • By Roofi · Posted
      A tough speedmap made by Death-destiny with many questionable textures choices but I really enjoyed the moody atmosphere thanks to the music. However , this map is not as tough as others death-destiny's works even if a lot of monsters encounters happen in cramped spaces.   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My saveless demo done on UV: HERE
    • By Roofi · Posted
      Clearly not the best work from Didy but a good level after all. The map is short and has no secret. The totally brown techbase and the brown landscape were not really memorable but I loved the beach and the underwater area near the end. The gameplay frustrated me a bit because of the abuse of sniping enemies at the beginning and the also the lack of armor. UV-max is impossible too because an enemy is stuck.   My usual french detailed review : http://doomfrance.forumactif.com/t4690-review-maps-de-didy#140928   FDA Demo : Here
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