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WSCHEAT

   (3 reviews)
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About This File

This wad is meant to be used primarly for multiplayer games such as deathmatch. By learning the secrets of this wad you will be able to give yourself the upper hand over your fellow players by being able to lock yourself in a transparent control room and unleash several groups of monsters on the other players. From behind the protective barriers you can watch them battle the monster you send at them. You can also help them out via secret passages. To get you started there are eight hidden swith's In the largest room of this wad shown below.

Bigdoor ------------------------- - - - - - - - - - - - - - - - Player 1 -E (By pool of blood) - Start Positon - - - - - - - INVISIBLE WALL->-=======================- - - D - - A - - C ------------------------- B

Switches (SWITCHES ARE ACTIVATED BY PRESSING ON THE APPROPRIATE PART) (OF THE WALL) ) A = RAISES INVISIBLE WALL SEALING YOU IN THE BOTTON PART OF THE ROOM B = LOCKS THE BIG DOOR ON THE OPPOSITE SIDE OF THE ROOM SO THE OTHER PLAYERS CANNOT ESCAPE C = RAISES THE MAIN CONTROL PANNEL WHICH ALLOWS YOU RELEASE DEMONS AND OPEN THE SECRET PASSAGE LOCATED BY SWITCH C D = LOWERS THE INVISIBLE WALL E = ENDS LEVEL JUST IN CASE YOU EVER FIND YOURSELF ON THE OTHER SIDE OF THE BARRIER AT THE MERCY OF ANOTHER PLAYER

LIGHT BAR INSIDE SECRET PASSAGE = PRESSING ON IT UNLOCKS THE BIG DOOR

STEPPING IN THE BLUE ROOM (IN THE SECRET PASSAGE) = STARTS CRUSHING CEILING KILLING EVERYTHING IN THE LARGE AND SMALLER HIDDEN ROOMS. Use last or you will kill all the monsters as well as the players.

STEPPING IN THE RED ROOM (IN THE SECRET PASSAGE) = STOPS THE CRUSHING CEILING


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Unknown date

  
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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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