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Altair3a

   (4 reviews)
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About This File

This is a BIG level designed for Doom II. It was designed with ultra-violence in mind and is mentally challenging. The level also has a design theme which I hope will be visually pleasing. This is version a. There have been some very minor changes to some areas, mostly the removal of stairs and making the adjacent stairs taller. The big change is the placement of the switches that lower the barriers allowing access to the switches that lower the red and blue key platforms. The switches have been moved to a more obvious location. A number of people indicated that it was too hard to find them. I wanted it to be challenging... not frustrating! Thanks to all who emailed comments!


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Unknown date

  
This is dated September 1996. It's the third and last in a short-lived series; this is less mazey than the first. You fight 219 mostly weak monsters in a castle level that looks decent for the period. As before there are some clever pseudo-3D bits, and some irritations (low walls that you have to painstakingly navigate instead of jumping over). You get loads of weapons and the final battle area is pretty easy - none of it's hard - but I liked it.

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Unknown date

  
Not bad at all. A little on the easy side but fun none the less. 3/5

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Unknown date

  
I only played a small bit of it, but so far, it was pretty neat! It could have used a little bit more detail, but other than that, nice map! Keep up the good work. -Tango

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Unknown date

  
Much more involved than the previous two, but also easier to fail. Watch out. It gets a 4/5 just like the other two. Not 5/5; it can't be named as 'legendary'. IC

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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