Title : Altair3a
Filename : altair3a.wad
Author : Kenneth Chirko
Email Address : firstname.lastname@example.org
Description : This is a BIG level designed for Doom II. It was
designed with ultra-violence in mind and is
mentally challenging. The level also has a design
theme which I hope will be visually pleasing. This
is version a. There have been some very minor
changes to some areas, mostly the removal of stairs
and making the adjacent stairs taller. The big
change is the placement of the switches that lower
the barriers allowing access to the switches that
lower the red and blue key platforms. The switches
have been moved to a more obvious location. A
number of people indicated that it was too hard to
find them. I wanted it to be challenging... not
frustrating! Thanks to all who emailed comments!
Usage : Unzip the altair3a.zip file in the Doom2
directory. Run the altair3a.bat batch file.
Additional Notes : Send email any comments to me at the above
* Play Information *
Episode and Level # : Map 03 (IDCLEV03)
Single Player : Yes (The level was designed to be single
Cooperative 2-4 Player : Yes (Don't know how well it plays
cooperative. Never played that way.)
Deathmatch 2-4 Player : No! (I don't think this would be a "good"
Difficulty Settings : Yes (But, the level was designed for and
plays best in Ultraviolence.)
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Build time : Who knows?! I've refined some of the play
over time. Originally took a couple of weeks.
Editor(s) used : Deep 7.50. Warm1.6
Known Bugs : None known.
* Copyright / Permissions *
Authors may use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
FTP sites: ftp.cdrom.com