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Altair3a

   (4 reviews)
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About This File

This is a BIG level designed for Doom II. It was designed with ultra-violence in mind and is mentally challenging. The level also has a design theme which I hope will be visually pleasing. This is version a. There have been some very minor changes to some areas, mostly the removal of stairs and making the adjacent stairs taller. The big change is the placement of the switches that lower the barriers allowing access to the switches that lower the red and blue key platforms. The switches have been moved to a more obvious location. A number of people indicated that it was too hard to find them. I wanted it to be challenging... not frustrating! Thanks to all who emailed comments!


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Unknown date

  
This is dated September 1996. It's the third and last in a short-lived series; this is less mazey than the first. You fight 219 mostly weak monsters in a castle level that looks decent for the period. As before there are some clever pseudo-3D bits, and some irritations (low walls that you have to painstakingly navigate instead of jumping over). You get loads of weapons and the final battle area is pretty easy - none of it's hard - but I liked it.

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Unknown date

  
Not bad at all. A little on the easy side but fun none the less. 3/5

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Unknown date

  
I only played a small bit of it, but so far, it was pretty neat! It could have used a little bit more detail, but other than that, nice map! Keep up the good work. -Tango

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Unknown date

  
Much more involved than the previous two, but also easier to fail. Watch out. It gets a 4/5 just like the other two. Not 5/5; it can't be named as 'legendary'. IC

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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