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Squadron 417 (2,3,4 Player Cooperative ONLY!)

   (18 reviews)
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About This File

Squadron 417 has earned a reputation throughout the solar system as one of the finest two, three, and four man fighting units ever to come out of the Deimos Academy on Mars. As such, your unit is continuously asked to go above and beyond the call of duty. Your mission is very simple: - To go from site to site clearing any and all alien infestations you might find. - These sites could be anything, so you must be prepared for any and all eventualities.....

Good Luck, you will need it!


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princetontiger

  

Incredible old school wad. Big deal back in the day. Recently started playing it again.

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lupinx-Kassman

  
My goodness, what is map12's music from?

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NuMetalManiak

  
some very questionable design decisions prevent this from being actually fun. the combat is INSANE though. might give it a second play.

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Doomkid

  
like all maps from this era, in very quirky, but it's also damn fun. Cool little custom assets here and there too. From the same author of Area51, and it shows.

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Memfis

  
Hardcore oldschool maps with a manly soundtrack. On Map17 there is a "split" moment where you need two players to progress, the rest is playable in SP too. Awesome.

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Guest

Unknown date

  
THIS WAD RULES!!!!!!

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Guest

Unknown date

  
I have been enjoying this pure coop WAD since its heyday, back in 1996 and I still find it to be one of the most satisfying cooperative experiences I have had, to date. Contrary to a previous review, the levels are light-years ahead of their time in design, intricacies, detail, and pure beauty. It is a non-stop action/puzzle WAD that will leave you and your friends craving for more. Best if played on Difficulty 3: Hurt me Plenty. -- HeroShot

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Guest

Unknown date

  
Meh... 2 Stars. Would be nice if you made a Weapon Replacement WAD for this WAD. 2/5

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pcorf

Unknown date

  
One of my favorite old school megawads. Good fun blasting the crap out of enemies with your RL and BFG. Altier 6 (MAP10) is my favorite map, a city like map under a dark sky that contains a looping road. New Co-op was extremely hard but somewhat beatable. Crushing the Cyberdemon in MAP01 was funny. I got a lot of my early map design inspiration from some of the maps in Squadron 417 back in the 1990's. - pcorf

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Guest

Unknown date

  
This is not so good, some good action at times, but lousy design and you can get stuck :( - PerOxyd

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Guest

Unknown date

  
Without a doubt the best .wad EVER!

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Guest

Unknown date

  
NB: Almost all the maps are OK for single-player too. See the demopack at www.doomworld.com/sda for details.

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BlackFish

Unknown date

  
Great soundtrack, very challenging.

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Guest

Unknown date

  
AWESOME MUSIC!!! what? there were levels too?

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  • File Reviews

    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
    • By NuMetalManiak · Posted
      wow this was...mostly annoying, utilizing such tropes such as low ammo, lots of running around just trying to find the best weapon to choose, and mancubus snipers. I felt trolled. at least Jimmy is a good mapper though. MAP30 was the best map overall.
    • By Budoka · Posted
      IMPORTANT: DO NOT launch the file "AVMOVFIX.WAD" when playing Alien Vendetta. All it does is remove one of best portions of MAP20. That file was conceived as a fix for demo recording back in a day when processors where much less powerful, and despite being included in the download serves no purpose whatsoever in this day and age.   -----------------------------------   An epic experience in the most genuine sense of the word, Alien Vendetta's long-standing reputation as the most legendary Megawad of all is entirely deserved, although it isn't quite my number one choice. Variety, quality, creativity and spectacle abound in just about every moment of this very lengthy, challenging adventure.   Indeed, it should be clear that even now, in 2018 as of me writing this review, Alien Vendetta still belongs to the realm of the fairly difficult by today's overall PWAD standards. However, this absolutely shouldn't stop any curious players from trying it out, because the content offered is absolutely, positively worth it. In fact, although Alien Vendetta as aged a little, it holds up much better than most of its contemporaries and many of the old classics so lauded by the community.   As a negative, I will say that I don't think I approve of that final boss map, which calls upon skills that are never necessary in the rest of the Megawad and generally not a priority of classic Doom gameplay, all the while demanding a very exacting display of said skills from the player. Also, if I really have to nitpick, then I will concede that a couple maps contain very clumsy moments ("Nukefall"...).   I will give away no more and let the rare few Doom 2 players who have not yet experienced this masterpiece discover it for themselves. Highly recommended.
    • By Budoka · Posted
      Well-crafted atmospheric levels, as is par for the course for Eternal's better releases. Unfortunately, MAP02 suffers from the same main issue as MAP02 of Epic, which is to say an overabundance of empty space which the player has to constantly backtrack through while figuring out the map.   The map design here is not on par with Eternal's highest quality releases such as Frozen Time or Hell Ground, be it in terms of visual spectacle or player progression. Neither is the challenge, by which I mean that this is a fair bit easier than the two WADs mentioned above.   Still, although these two maps are definitely no Award-level material, they are satisfying overall and worth playing through at least once.
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