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Squadron 417 (2,3,4 Player Cooperative ONLY!)

   (18 reviews)
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About This File

Squadron 417 has earned a reputation throughout the solar system as one of the finest two, three, and four man fighting units ever to come out of the Deimos Academy on Mars. As such, your unit is continuously asked to go above and beyond the call of duty. Your mission is very simple: - To go from site to site clearing any and all alien infestations you might find. - These sites could be anything, so you must be prepared for any and all eventualities.....

Good Luck, you will need it!


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princetontiger

  

Incredible old school wad. Big deal back in the day. Recently started playing it again.

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lupinx-Kassman

  
My goodness, what is map12's music from?

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NuMetalManiak

  
some very questionable design decisions prevent this from being actually fun. the combat is INSANE though. might give it a second play.

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Doomkid

  
like all maps from this era, in very quirky, but it's also damn fun. Cool little custom assets here and there too. From the same author of Area51, and it shows.

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Memfis

  
Hardcore oldschool maps with a manly soundtrack. On Map17 there is a "split" moment where you need two players to progress, the rest is playable in SP too. Awesome.

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Guest

Unknown date

  
THIS WAD RULES!!!!!!

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Guest

Unknown date

  
I have been enjoying this pure coop WAD since its heyday, back in 1996 and I still find it to be one of the most satisfying cooperative experiences I have had, to date. Contrary to a previous review, the levels are light-years ahead of their time in design, intricacies, detail, and pure beauty. It is a non-stop action/puzzle WAD that will leave you and your friends craving for more. Best if played on Difficulty 3: Hurt me Plenty. -- HeroShot

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Guest

Unknown date

  
Meh... 2 Stars. Would be nice if you made a Weapon Replacement WAD for this WAD. 2/5

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pcorf

Unknown date

  
One of my favorite old school megawads. Good fun blasting the crap out of enemies with your RL and BFG. Altier 6 (MAP10) is my favorite map, a city like map under a dark sky that contains a looping road. New Co-op was extremely hard but somewhat beatable. Crushing the Cyberdemon in MAP01 was funny. I got a lot of my early map design inspiration from some of the maps in Squadron 417 back in the 1990's. - pcorf

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Guest

Unknown date

  
This is not so good, some good action at times, but lousy design and you can get stuck :( - PerOxyd

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Guest

Unknown date

  
Without a doubt the best .wad EVER!

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Guest

Unknown date

  
NB: Almost all the maps are OK for single-player too. See the demopack at www.doomworld.com/sda for details.

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BlackFish

Unknown date

  
Great soundtrack, very challenging.

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Guest

Unknown date

  
AWESOME MUSIC!!! what? there were levels too?

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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