Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Squadron 417 (2,3,4 Player Cooperative ONLY!)

   (18 reviews)
Sign in to follow this  

Guest

About This File

Squadron 417 has earned a reputation throughout the solar system as one of the finest two, three, and four man fighting units ever to come out of the Deimos Academy on Mars. As such, your unit is continuously asked to go above and beyond the call of duty. Your mission is very simple: - To go from site to site clearing any and all alien infestations you might find. - These sites could be anything, so you must be prepared for any and all eventualities.....

Good Luck, you will need it!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

princetontiger

  

Incredible old school wad. Big deal back in the day. Recently started playing it again.

Share this review


Link to review
lupinx-Kassman

  
My goodness, what is map12's music from?

Share this review


Link to review
NuMetalManiak

  
some very questionable design decisions prevent this from being actually fun. the combat is INSANE though. might give it a second play.

Share this review


Link to review
Doomkid

  
like all maps from this era, in very quirky, but it's also damn fun. Cool little custom assets here and there too. From the same author of Area51, and it shows.

Share this review


Link to review
Memfis

  
Hardcore oldschool maps with a manly soundtrack. On Map17 there is a "split" moment where you need two players to progress, the rest is playable in SP too. Awesome.

Share this review


Link to review
Guest

Unknown date

  
THIS WAD RULES!!!!!!

Share this review


Link to review
Guest

Unknown date

  
I have been enjoying this pure coop WAD since its heyday, back in 1996 and I still find it to be one of the most satisfying cooperative experiences I have had, to date. Contrary to a previous review, the levels are light-years ahead of their time in design, intricacies, detail, and pure beauty. It is a non-stop action/puzzle WAD that will leave you and your friends craving for more. Best if played on Difficulty 3: Hurt me Plenty. -- HeroShot

Share this review


Link to review
Guest

Unknown date

  
Meh... 2 Stars. Would be nice if you made a Weapon Replacement WAD for this WAD. 2/5

Share this review


Link to review
pcorf

Unknown date

  
One of my favorite old school megawads. Good fun blasting the crap out of enemies with your RL and BFG. Altier 6 (MAP10) is my favorite map, a city like map under a dark sky that contains a looping road. New Co-op was extremely hard but somewhat beatable. Crushing the Cyberdemon in MAP01 was funny. I got a lot of my early map design inspiration from some of the maps in Squadron 417 back in the 1990's. - pcorf

Share this review


Link to review
Guest

Unknown date

  
This is not so good, some good action at times, but lousy design and you can get stuck :( - PerOxyd

Share this review


Link to review
Guest

Unknown date

  
Without a doubt the best .wad EVER!

Share this review


Link to review
Guest

Unknown date

  
NB: Almost all the maps are OK for single-player too. See the demopack at www.doomworld.com/sda for details.

Share this review


Link to review
BlackFish

Unknown date

  
Great soundtrack, very challenging.

Share this review


Link to review
Guest

Unknown date

  
AWESOME MUSIC!!! what? there were levels too?

Share this review


Link to review
  • File Reviews

    • By GuyNamedErick · Posted
      Functional map for 1994 but doesn't really have much to offer besides that. The short length isn't really a bad thing, but the basic layout makes it a boring map to play.
    • By SilverMiner · Posted
      Wow, I didn't know this exists at all!
    • By Shiro Nomatsu · Posted
      Great Wad! Easy on UV due to a lot of items and health scattered around. Music 16 is one of best I've ever heard on Doom. Paul Corfiatis did a great job on this one! 5/5.
    • By CaptainResident · Posted
      First and foremost, this mod does its job good to an extent. It sets the atmosphere up very well. The fire going out in the beginning is a nice way to start it off and the whole "stuck with nothing but a bow and wit" idea is a good way to execute the gameplay itself. But unfortunately that's as far as positives go. You see, the actual area is so dark that a particular enemy is near impossible to actually see unless you have focus into what exactly you're looking for. Even then, it's a tiny enemy. The one I am referring to is the Creeper. After that obstacle, you have a giant skull that teleports everywhere and a face that will scream nonstop. Unless you're on edge whilst playing this, those will just turn out to be annoying at a point. Then there's the final boss. It flings random shock images at you, ranging from a picture of a clown, to random gore, to the classic picture of the girl from The Exorcist we've all seen plenty of times. Lazy, if anything, considering they're just images with no connection to the actual game whatsoever.   TL;DR: Great concept and beginning, poorer execution. Sure is great reaction material for the unaware, though.
×