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Squadron 417 (2,3,4 Player Cooperative ONLY!)

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About This File

Squadron 417 has earned a reputation throughout the solar system as one of the finest two, three, and four man fighting units ever to come out of the Deimos Academy on Mars. As such, your unit is continuously asked to go above and beyond the call of duty. Your mission is very simple: - To go from site to site clearing any and all alien infestations you might find. - These sites could be anything, so you must be prepared for any and all eventualities.....

Good Luck, you will need it!


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princetontiger

  

Incredible old school wad. Big deal back in the day. Recently started playing it again.

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lupinx-Kassman

  
My goodness, what is map12's music from?

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NuMetalManiak

  
some very questionable design decisions prevent this from being actually fun. the combat is INSANE though. might give it a second play.

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Doomkid

  
like all maps from this era, in very quirky, but it's also damn fun. Cool little custom assets here and there too. From the same author of Area51, and it shows.

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Memfis

  
Hardcore oldschool maps with a manly soundtrack. On Map17 there is a "split" moment where you need two players to progress, the rest is playable in SP too. Awesome.

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Guest

Unknown date

  
THIS WAD RULES!!!!!!

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Guest

Unknown date

  
I have been enjoying this pure coop WAD since its heyday, back in 1996 and I still find it to be one of the most satisfying cooperative experiences I have had, to date. Contrary to a previous review, the levels are light-years ahead of their time in design, intricacies, detail, and pure beauty. It is a non-stop action/puzzle WAD that will leave you and your friends craving for more. Best if played on Difficulty 3: Hurt me Plenty. -- HeroShot

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Guest

Unknown date

  
Meh... 2 Stars. Would be nice if you made a Weapon Replacement WAD for this WAD. 2/5

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pcorf

Unknown date

  
One of my favorite old school megawads. Good fun blasting the crap out of enemies with your RL and BFG. Altier 6 (MAP10) is my favorite map, a city like map under a dark sky that contains a looping road. New Co-op was extremely hard but somewhat beatable. Crushing the Cyberdemon in MAP01 was funny. I got a lot of my early map design inspiration from some of the maps in Squadron 417 back in the 1990's. - pcorf

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Guest

Unknown date

  
This is not so good, some good action at times, but lousy design and you can get stuck :( - PerOxyd

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Guest

Unknown date

  
Without a doubt the best .wad EVER!

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Guest

Unknown date

  
NB: Almost all the maps are OK for single-player too. See the demopack at www.doomworld.com/sda for details.

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BlackFish

Unknown date

  
Great soundtrack, very challenging.

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Guest

Unknown date

  
AWESOME MUSIC!!! what? there were levels too?

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  • File Reviews

    • By Sasha · Posted
      A set of maps contain sectors where player need to confront hundreds of monsters. So, these maps only seem to hard because sectors are large. The exception, map 10, contains a lot of cyberdemons, little ammo and is impassable. If you like to organize battles between monsters, this wad for you.
    • By GuyNamedErick · Posted
      One room, 48 Zombiemen, some powerups and a Chainsaw. There is nothing to enjoy here and instead of being a stress reliever, it generates agitation instead for just how primitive this map is.
    • By printz · Posted
      Nice teleport puzzle map.
    • By printz · Posted
      Pretty fun and rewarding for a level advertised as deathmatch. But I couldn't find the exit…
    • By GuyNamedErick · Posted
      Short bite-sized maps, each of varying quality, although never to anything below average, at least for 1994. The first map is (obviously) the shortest, with a bit of rooms to go around in but otherwise can be beaten in less than 10 seconds. The second level is longer but still relatively short, does have a few tricks up its sleeve but nothing too engaging. The third and last level is the longest and packs the most action and exploration out of the three levels, such as a small maze of Lost Souls and a way to a secret exit switch to enter E1M9, even though there isn't any secret level included in the WAD.   Texture variation is pretty low and on Ultra-Violence the gameplay is pretty alright, if a little standard. Ammo for the first two maps is pretty strict but manageable, whereas the third map gives you more than enough, even Cell Ammo which might be a bit of an overkill given the low-tier enemies you'll be facing. Map layouts are simple despite the attempts to keep things refreshing and overall the WAD is pretty average. Flaws aside, it is a decent time killer so it may be worth playing for a quick set of levels to blaze through.
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