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Cooper's Creosote

   (3 reviews)
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About This File

This is a very large wad (about 230k), mainly because of all the detail I put in. I would have released it a lot earlier, but I had to wait for the GCC version of DEU when it got too big. Then, I had to wait for Doom 1.4 when it got too complex. But now I have got everthing finished, and if you run it as described should be no HOMs, etc., unlike some... It will probably run slow in places on less than a DX2, but I had to comprimise for quality. I hope that I have made this level fun to play as well as good to look at, but only you can decide that.


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Unknown date

  
A competent but very generic early level, with a nice arena at the end. Very short on ammo unless you flick an early pair of secret switches in the right order. An extra star for the reference to HIGNFY.

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Unknown date

  
Very good.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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