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Cooper's Creosote

   (3 reviews)
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About This File

This is a very large wad (about 230k), mainly because of all the detail I put in. I would have released it a lot earlier, but I had to wait for the GCC version of DEU when it got too big. Then, I had to wait for Doom 1.4 when it got too complex. But now I have got everthing finished, and if you run it as described should be no HOMs, etc., unlike some... It will probably run slow in places on less than a DX2, but I had to comprimise for quality. I hope that I have made this level fun to play as well as good to look at, but only you can decide that.


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Unknown date

  
A competent but very generic early level, with a nice arena at the end. Very short on ammo unless you flick an early pair of secret switches in the right order. An extra star for the reference to HIGNFY.

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Unknown date

  
Very good.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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