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Battle House ][ v2.0

   (3 reviews)
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About This File

:My first real WAD for DOOM ][. I wanted a level (MAP02) to just go around and hunt things. That's why there is such an obvious ending in MAP02. There are 2 or more possible exits on MAP02 & MAP04.

OK. You want a story. Let's see what I can think of. OK. You're taking over a UAC base. That's a good start. They send you to a secret military base and let you load up on guns. Then you open up the teleport and jump in to the first UAC area. After you shut it down by pressing the obvious exit, the secret exit button, or kill the leader you are sent off to the next area.

In the next area you take over another base where there is big security and have to get all of the keys. To finish you have to get into the escape pod and hitting the detach button.

The next area you land on an old UAC area that was supposedly abandon. Well you find out differently. The old castle isn't abandon. You decided to earn a bonus and take that base over. At the end of the level there is a space ship. I could have done a better job at making it but that's all I did.

Make sure to visit the fighting rings and make the Cyberdemon and the Spiderdemon fight to the death. If that isn't good enough tough shit.


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Unknown date

  
Five maps dated August 1996. The readme is enthusiastic but the maps are rubbish. I finished Map01 and 02 in less than a second just by turning around and pressing the walls. There's an awful novelty sound replacement. Map03 is typical 1995 nonsense, with loads of stuck monsters in a square maze, and Map04 is much the same. The secret is Map35, for some reason; it's a spawn shooter arena, a bit like E1M9 meets E3M8 meets Map30. And it's rubbish.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
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