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POST...The mini-episode

   (11 reviews)
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About This File

This is the sequel to Debut (debut_ep.zip), which was a full episode replacement for UDoom.

This is 11 new levels from scratch for Doom2 versions 1.7 - 1.9. It contains a new exe, new sprites, new floors, new walls, and a whole hell of alot of other new stuff.

Like Debut, most of my time on this was spent, working on the levels. Lighting, "fancy" archetechture, and other fun little things are present throughout the WAD.

Although everyone who mailed me about Debut said they enjoyed it, a few people said it was too easy, so...this one isn't (if it is then i suck!).

NO CHEATS are needed to complete these levels (if fact, hehe) there are different skill levels so choose one that suits you.

Stop reading, and download it, you won't be sorry, Oh yeah, just 'cause it's not a monster doesn't mean it can't be shot!


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NuMetalManiak

  
has some dubious design decisions here and there but otherwise quite solid.

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Dynamo

  
Don't make the mistake of overlooking this oldie because it's a heck of a lot of fun. Excellent architecture and awesome level design, POST really hits the sweet spot when it comes to classic doom gameplay. Each level offers a different theme, from brick castles to caverns to techbases there is always something new to see. Add to this very good gameplay and you know that it's because of wads like this that doom is as amazing as it is. 4.5/5, pity it wasn't longer!

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lupinx-Kassman

  
One of my favorites. Atmospheric levels with clever layouts, and a touch of goofiness with the storyline. Wish the author had chosen music for the other maps besides the final one, but its not such a sin to listen do doom2's soundtrack again. Worth checking out debut.wad as well.

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Doomkid

  
pretty good architecture for such an old wad.

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Memfis

  
It's a mixed bag that had a pretty decent day. The author was way too obsessed with symmetry and non-SSG combat, however POST has a lot of character, which is created by the new textures, sprites, weird map names and of course the stylish design. I had a good time with it, some fun tense moments due to low HP as well as mysterious moments of confusion. Nice work for 1996.

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Guest

Unknown date

  
starts slow, but gets better, looks nice

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Guest

Unknown date

  
This episode is amazing. It looks excellent for a 1996 wad and it also has an amazing story. You're basically kicking yourself in the nuts if you don't play this. 5/5

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Guest

Unknown date

  
Not bad - a decent challenge. A few weird ideas here and there.

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Guest

Unknown date

  
Indeed very well done but not as good to be in the top ten of 1996. Therefore it lacks a little bit of detail. But I agree with the poster from above about nuts and kicking. Coldfusio.

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Guest

Unknown date

  
Worth the d/l and playthru.

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Guest

Unknown date

  
more maps plz

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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