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POST...The mini-episode

   (12 reviews)
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About This File

This is the sequel to Debut (debut_ep.zip), which was a full episode replacement for UDoom.

This is 11 new levels from scratch for Doom2 versions 1.7 - 1.9. It contains a new exe, new sprites, new floors, new walls, and a whole hell of alot of other new stuff.

Like Debut, most of my time on this was spent, working on the levels. Lighting, "fancy" archetechture, and other fun little things are present throughout the WAD.

Although everyone who mailed me about Debut said they enjoyed it, a few people said it was too easy, so...this one isn't (if it is then i suck!).

NO CHEATS are needed to complete these levels (if fact, hehe) there are different skill levels so choose one that suits you.

Stop reading, and download it, you won't be sorry, Oh yeah, just 'cause it's not a monster doesn't mean it can't be shot!


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Argenteo

·

  

Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.

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NuMetalManiak

  
has some dubious design decisions here and there but otherwise quite solid.

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Dynamo

  
Don't make the mistake of overlooking this oldie because it's a heck of a lot of fun. Excellent architecture and awesome level design, POST really hits the sweet spot when it comes to classic doom gameplay. Each level offers a different theme, from brick castles to caverns to techbases there is always something new to see. Add to this very good gameplay and you know that it's because of wads like this that doom is as amazing as it is. 4.5/5, pity it wasn't longer!

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lupinx-Kassman

  
One of my favorites. Atmospheric levels with clever layouts, and a touch of goofiness with the storyline. Wish the author had chosen music for the other maps besides the final one, but its not such a sin to listen do doom2's soundtrack again. Worth checking out debut.wad as well.

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Doomkid

  
pretty good architecture for such an old wad.

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Memfis

  
It's a mixed bag that had a pretty decent day. The author was way too obsessed with symmetry and non-SSG combat, however POST has a lot of character, which is created by the new textures, sprites, weird map names and of course the stylish design. I had a good time with it, some fun tense moments due to low HP as well as mysterious moments of confusion. Nice work for 1996.

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Guest

Unknown date

  
starts slow, but gets better, looks nice

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Guest

Unknown date

  
This episode is amazing. It looks excellent for a 1996 wad and it also has an amazing story. You're basically kicking yourself in the nuts if you don't play this. 5/5

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Guest

Unknown date

  
Not bad - a decent challenge. A few weird ideas here and there.

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Guest

Unknown date

  
Indeed very well done but not as good to be in the top ten of 1996. Therefore it lacks a little bit of detail. But I agree with the poster from above about nuts and kicking. Coldfusio.

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Guest

Unknown date

  
Worth the d/l and playthru.

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Guest

Unknown date

  
more maps plz

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  • File Reviews

    • By A.H. Sankhatayan · Posted
      Punisher is pretty much Dario Casali's version of Go 2 It.    From the start, the map seems to have more 2 it. The monster count is three times higher, you start getting attacked right away and there seem to be Pain Elementals everywhere. The problem is, once you gain a footing, the levels becomes much easier than Go 2 It. Monster Placement here is very haphazard, meaning that even with fever power-ups, you shouldn't have a problem. This also results in lot of infighting and not the good kind. Most of the population just kill each other even before you get 2 them. Punisher has one last trick up its sleeve though, and that is releasing a load of archviles once you progress far enough, which thankfully makes the map much more challenging again.    Overall, it's a good early slaughtermap. I think it looks better than Go 2 It, but the gameplay in its middle gets too easy, as the monster placement isn't as good as Go 2 It. Then again, it was built in 2 hours.   Punisher is still entertaining and worth playing if you like Go 2 It and want to see Dario's take on the concept.    Also, it has not new music so I suggest throwing some custom midi at it. 20 minutes of D_RUNNIN can't be good for your health.
    • By Zirtonic · Posted
      An all killer no filler wad with a novel color palette and fitting synth soundtrack. The first 3 levels fly by (in a good way) and the 4th is a beast of a closer with just over 500 demons to murder. The level design is open and begs to be properly routed/optimized, and looping back to previous areas is well implemented and feels natural. It's not a difficult map set by any means—you'll probably beat each map on your first playthrough—so don't be afraid to let loose with your weapon of choosing.   5/5, this wad accomplished what it wanted to.
    • By Boomslang · Posted
      holy fucking shit, was this made by some schizophrenic furry or something? why do the enemies spew quotes from movies, why is THE FUCKING STARSHIP ENTERPRISE AN ENEMY!? most of the sprites are unfinished and crappy, the level design is boring and bland, It's like somebody copied and pasted my first doom level over and over again for 3000 maps. i could only get to level 10 before i had enough.
    • By A.H. Sankhatayan · Posted
      The Inmost Dens seems to be one of the most loved Doom II levels. Milo Casali's Neurosphere is heavily inspired by it and it got 2 sequels in MM and HR2. It has a unique and detailed architecture unlike anything else in Doom II, which certainly makes it stand out.   Tom Mustaine is another author who took inspiration from it. His map is fine, not as good as the original but pretty good for 1995. It really isn't anything special though, worth playing mainly for its historic value. I really like Mustaine's levels, but this is probably his weakest.  The story behind it is much more interesting than the map itself. Apparently, it was made for the Master Levels, but when American McGee saw it, he told Mustaine "...go make some of your own geometry! We aren't putting this in the Master Levels."  
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