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TOWER OF DEATH v1.2

   (4 reviews)
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About This File

This level(WSTOWER.WAD) was very well designed, but had an outstanding number of problems. To start with, texture alignment was a major problem. I didn't see one aligned texture. I have aligned most of them. Also, there were many unnecessary sectors, which made the file very large(500K) and slow. I have deleted all such sectors, and, in the process, reduced the file size to 416K. A total of more then 100 sectors were deleted. Speed has also been increased, because of fewer sectors, fewer nodes, and a better reject map. I have made the level much more difficult. There are now a total of 806 monsters, so if you try to save, it will crash. On UV, if you kill all monsters, it takes about 50 minutes.

This level is not a sequel to WSTOWER.WAD. It is a revision. VERSION 1.2


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Oldschoolgeek32

  

A good techbase map! I really like the overall architecture such as the big pit with chalk full of monsters of varying heights and the spectre arena fight. Its also includes a lot of fun gimmicks, very impresive for 96' (crushers, invisible walls, multiple buttons that activate platforms and the likes). I enjoyed playing through this map...especially during that spectre arena fight, I had fun with that part. Maybe one improvement would be to include more proper textures in order to fit the overall feel of the map and maybe some slights improvements on the architecture and maybe more monsters is needed because of the high ammo placed all over the map but overall, I enjoyed it! :)

Screenshot_Doom_20201021_223416.png

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Walter confetti

  

Large techbase with a "labyrinthic" layout with some interesting special effects like invisible walls, including the weirdest choice of putting a invisible wall beyond a door making you think that you can pass it, but not. Plus includes non-toxic nukage (i like when in maps, especially in old ones, this thing happens!) and monsters. And big boxes of ammo. A lot of both, actually. This map could be put as some sort of slaughtermap, but not that difficult as you can think. So, just an endurance test.

 

The map crashes on vanilla doom.exe when saving and found some minor bugs for the invisible floors trickery at the lift after the yellow key.

 

Overall, a cool and thought map, overall.

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Guest

Unknown date

  
The original WSTOWER isn't in the archive, although it seems to have seduced some designers (there is also an updated version for the original Doom called WSTOWR12). This is a large and entertaining level that is surprisingly tough for something so old. You face almost 700 mostly powerful monsters, although you have a rocket launcher and plenty of ammo and health. There are lots of archvile traps. It's crudely executed and a pain to navigate, but I enjoyed it.

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Guest

Unknown date

  
A huuuge WAD. Apparently, the original was made by Sanz, and Andy did the cleanup. The TXT claims 806 monsters, but there are only 805, the Lost Souls included. That may seem like a lot, but given the map size and the glut of cells (over 10,000), it's a relatively easy ride. The main challenge is to rememeber where to go. Slaughter bits alternate with mazy ones. One of the six secrets is inaccessible, as it is a one-way teleporter (Sector 612). Overall, not bad. - N_A

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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