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The Gate

   (1 review)
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About This File

THIS WAD IS FOR DooM This wad has been created only for CoOp-playing with at least 3 players, but feel free to try it otherwise. This PWAD was designed with the original DooMstory in mind: As calm is around you, you decide to get away. But what's this...your troopships engine won't do so. After two hours of sudorific troubleshooting it is clear: the only way to get out is get trough. And you remember: You heard some of your bodies talking of a big gate they've seen in there. Some scientists thought this to be a dimensional gate. Your decision is clear: you have to get to and through it and show the bad guys that none has the ability to fear you. As you fight your way you notice heavy combat-noise out of the two rooms in front of you... After a short time of intently waiting two fellows of you appear... ' Now, your chances will surely be better '; you thought and one of the guys pressed the button beneath you... ...What the hell...no, not this.............. ....oh NOHHHHHHHHHHHHHHHHHHHH!!!.............

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Unknown date

You could write a history of Doom co-op levels; initially no-one bothered to make them, and then people rebelled against that attitude, and declared that co-op was way cooler than deathmatch, and nowadays no-one makes them for Doom, but we have Battlefield 2 instead. The level is impressively big, with 400-odd monsters, and there's one good arena, but it's far too mazey and padded, and the monsters tend not to activate until you shoot them.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.