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The Gate

   (1 review)
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About This File

THIS WAD IS FOR DooM This wad has been created only for CoOp-playing with at least 3 players, but feel free to try it otherwise. This PWAD was designed with the original DooMstory in mind: As calm is around you, you decide to get away. But what's this...your troopships engine won't do so. After two hours of sudorific troubleshooting it is clear: the only way to get out is get trough. And you remember: You heard some of your bodies talking of a big gate they've seen in there. Some scientists thought this to be a dimensional gate. Your decision is clear: you have to get to and through it and show the bad guys that none has the ability to fear you. As you fight your way you notice heavy combat-noise out of the two rooms in front of you... After a short time of intently waiting two fellows of you appear... ' Now, your chances will surely be better '; you thought and one of the guys pressed the button beneath you... ...What the hell...no, not this.............. ....oh NOHHHHHHHHHHHHHHHHHHHH!!!.............


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Unknown date

  
You could write a history of Doom co-op levels; initially no-one bothered to make them, and then people rebelled against that attitude, and declared that co-op was way cooler than deathmatch, and nowadays no-one makes them for Doom, but we have Battlefield 2 instead. The level is impressively big, with 400-odd monsters, and there's one good arena, but it's far too mazey and padded, and the monsters tend not to activate until you shoot them.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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