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Graves & Caves

   (4 reviews)
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About This File

This is a straightforward single- player level for Heretic, with some nice special effects: A graveyard with coffins glowing through the earth, open cemetary gates, flooded caves, holes blown through walls, waterfalls, volcanoes, pieces of the ceiling falling into the path of water so it has to flow around it, tables and chairs, etc. There are a few secrets.


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printz

  

This is an amazing level, ignore the naysayers. It's better than its predecessor in time, SUBRIVER. It's also one of the few which use switches like in the IWAD.

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Unknown date

  
average

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Unknown date

  
Like the other guy stated, average. Especially for 1996. I'm not sure if this is Ken's first map, but don't let this one fool you. Find his later work like the Dark Mountain series.

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Unknown date

  
This is the level from which Dark Mountain is based. While Dark Mountain is obviously better, as a first attempt, this one is very correct. 3/5. ~Naan

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  • File Reviews

    • By smeghammer · Posted
      errrmm... Yeah. They really don't. Its not as if they are dormant - they follow you. Even the archvile. It's slightly surreal having a mob of doom monsters following without attacking.   If that was used effectively, it might be cool. But to misquote Wolverine - it's a big square room...
    • By smeghammer · Posted
      Definitely plays a lot like E1M1. Not a bad quick play at all. I like these short-n-sweet ones!
    • By Argenteo · Posted
      Demons on fire, two-headed chaingunners riding arachnotrons, flying barons, resurrecting imps, the f***  y** demon, helicopters with plasma marine and great music by Mark Klem. Unique gameplay, tons of fun. 
    • By marco.nadal.75 · Posted
      This map will take as long to complete as an episode of original Doom. It is VERY ornate and convoluted, and somewhat directionless. I played with latest Guncaster (1.777) and latest stable GZDoom (4.5). It took me nearly 2 hours. I still don't know how to get the yellow key without jumping.   I recommend using a gameplay mod with double jump and mantling, like Project Brutality, or D4D or Guncaster. There are no new monsters or weapons, so you won't miss out on original content if you use a gameplay mod.
      There is a cool boss battle in the end. All the areas are nicely designed and detailed, and the final area looks cool. The exit area is central North, by the way. Beware, there are some inescapable traps if you play with jumping, so save often.      
    • By Argenteo · Posted
      Early M. Krause map. Through some catacombs, a cemetery courtyard, electric compounds and radioactive pools. Dark, cool detailing.
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