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The Subterranean River

   (10 reviews)
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About This File

A river running through an underground city. Fight your way through the docks, the throne room, the flooded temple, a cathedral, the crypts and much more in this massive level.


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printz

  

Yay, the first Keith Phipps wad. This is a high quality level, though not hard enough to get 5 points.

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Unknown date

  
can't play with gzdoom or zdoom

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Unknown date

  
Nice level design, but too easy with all the ammo

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Unknown date

  
Brilliant level and gameplay. Perhaps has a few too many Tomes and Quivers, but otherwise this is a great level.

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Unknown date

  
Good design but vey easy. 3/5

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Unknown date

  
well designed, big map for Heretic, but too overpowered. should be nice for tyson. **** /hth

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  • File Reviews

    • By smeghammer · Posted
      errrmm... Yeah. They really don't. Its not as if they are dormant - they follow you. Even the archvile. It's slightly surreal having a mob of doom monsters following without attacking.   If that was used effectively, it might be cool. But to misquote Wolverine - it's a big square room...
    • By smeghammer · Posted
      Definitely plays a lot like E1M1. Not a bad quick play at all. I like these short-n-sweet ones!
    • By Argenteo · Posted
      Demons on fire, two-headed chaingunners riding arachnotrons, flying barons, resurrecting imps, the f***  y** demon, helicopters with plasma marine and great music by Mark Klem. Unique gameplay, tons of fun. 
    • By marco.nadal.75 · Posted
      This map will take as long to complete as an episode of original Doom. It is VERY ornate and convoluted, and somewhat directionless. I played with latest Guncaster (1.777) and latest stable GZDoom (4.5). It took me nearly 2 hours. I still don't know how to get the yellow key without jumping.   I recommend using a gameplay mod with double jump and mantling, like Project Brutality, or D4D or Guncaster. There are no new monsters or weapons, so you won't miss out on original content if you use a gameplay mod.
      There is a cool boss battle in the end. All the areas are nicely designed and detailed, and the final area looks cool. The exit area is central North, by the way. Beware, there are some inescapable traps if you play with jumping, so save often.      
    • By Argenteo · Posted
      Early M. Krause map. Through some catacombs, a cemetery courtyard, electric compounds and radioactive pools. Dark, cool detailing.
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