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Return to Phobos

   (66 reviews)
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Meril

  
Very good, but E1M2 destroys good mood by bug with bridge to exit. How it's possible to not found such major problem?

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NuMetalManiak

  
couldn't seem to extract the file from the download, so I downloaded the one from DSDA. it's an okay '94 episode replacement, but it's not very well done with quite a few bugs and confusing layouts.

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Guest

  
An excellent map set for its day - 1994. It was fun to play, and certainly worth the time to download & play!

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Guest

  
shit. primitive

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aldiboronti

Unknown date

  
I don't know how people are managing to get this wad. The files are corrupted and can't be uncompressed.

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Guest

Unknown date

  
YOU MUST PLAY THIS!!!

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Guest

Unknown date

  
^^No there weren't many better wads at the time. Like anything from 1994, it holds up questionably, but you can still squeeze some fun out of it. 4/5

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belphegore

Unknown date

  
For 1994 wad its from the construction side very good. But its way to easy (too many ammo, health and power ups)and has some noteable errors. Exit in E1M2 is not accessable. No redkey card in E1M4 but instead a yellow that you dont need. There is also a small niche where you can stuck and a secret isn't accessable. A secret in E1M9 is also not accessable. 4/5

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Guest

Unknown date

  
2/5 The Top 100 feature praised Kelsey's technical skill and his facile use of the OEM texture scheme, but I cannot agree that this has "fantastic artistic sensibility". The levels are painful to play: huge with little variety in opposition, uniform in difficulty, and reusing the same color combinations and lift sequences over and over and over. Switch puzzles in particular *merely* avoid making me actively uncomfortable despite their size, rather than being engaging plot points as Linguica implies.

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Guest

Unknown date

  
A solid episode of quasi-E1 style that is worth a place in your "1994 worth keeping" collection. As usual, architecture is bland for today but it's fun to play.

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Guest

Unknown date

  
not really cool! 2/5

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Guest

Unknown date

  
9.9999999 out of 10

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Guest

Unknown date

  
gave up on this wad when unable to find the swictch to raise the exit bridge in M2... after activating what seemed like 2 dozen switches...the maps look good but the 'logic' of the problem solving just isn't there leading to frustration and hence ruining any enjoyment

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Guest

Unknown date

  
Please stop trying to compare a 1994 WAD to modern WADs; it's just stupid. I'm impressed this episode came out in 1994; no doubt my favorite from this year. ~vf

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Guest

Unknown date

  
This is a solid effort... I'll give it a 5 out of 5 because it's from 1994. Yes, I agree. Lets not compare this to a modern recent level. Remember this wad was created in the early days... even before Doom II. 5/5 full respect.

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Guest

Unknown date

  
This is dated August 1994. It's an E1 replacement, one of Doomworld's top 100. The design has lots of tricks that were state-of-the-art at the time. Nowadays it looks retro in a good way, and it's still fun. E1M1 is an epic opener that's a bit too switchhunty, E1M2 is a bit Death Star, and the rest is similarly good, although nowadays it feels a bit long-winded and easy. The levels are all mid-sized. E1M8 is simple (by that time you have loads of rockets).

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Guest

Unknown date

  
I had a lot of fun beta testing the Level for Michael. IT ROCKS!! Watch for the secrets! If you think they're hard to find now, you should have seen the original draft!

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Guest

Unknown date

  
Another timeless classic from summer '94. The author's obsession with switches was indeed legendary, but the exit on E1M2 is broken not because of that. It exploits a bug in DOOM present in versions up to and including v1.4 beta that was subsequently fixed. Either play with that or with prBoom-plus "-complevel 0". - N_A

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Guest

Unknown date

  
too much frustration, too little action. but as '94 wad it certainly get a bonus star, so ****

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Guest

Unknown date

  
How the hell do I get off Map 2? It's just a mess of switches.

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Guest

Unknown date

  
Like I'll say to any other decently competent 1994 wad: Treat it with respect. There's little about this that I'd call superb, but nothing I'd call bad either, and you just have to add on at least one star to anything this old that's not horrid to be at all fair. I mean, episodes like these wouldn't be considered inspirational or classic if they came out yesterday, but they didn't come out yesterday. They came out in the very early times of Doom's existence, and that's why they are recognized in such a way.

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Guest

Unknown date

  
Definetly one of the best 1994 wads!. get it now!. 5 Stars -PC

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Guest

Unknown date

  
One of Doomworld's top 100 wads, but it doesn't hold up well by modern standards. M1 is great, M2 is broken (the bridge doesn't rise at the end) but excellent, M3 is awful, M4 is one big, dull loop with a secret exit you'd never find without noclip, M5 is nice and atmospheric, M6 is short but okay, M7 is okay, M8 is disappointing, and M9 is interesting. It's not a bad wad, really, but there were better wads at the time. 3/5

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Guest

Unknown date

  
An instant classic for many people. For some it may be pretty below average but many others will appreciate the vintage feel of this episode. I especially do and I shall reward it with 5 golden stars.

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Guest

Unknown date

  
I tried playing it but the wad file in the zip is corrupted.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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