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DEFCON 13

   (6 reviews)
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About This File

A secret military installation in the east has been taken over, and a nuclear bomb has been armed by the demons. UAC has teleported you to the lowest point of the station, with nothing but a pistol (I won't go into the scientific explanation). Fight your way to the surface, where the head of this evil operation awaits.


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Zahid

  
Reminding me of Kamasutra.wad style while replaying it today..obviously bit bland as per period but neat design and well planned battles makes it a sound map...

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Guest

  
very impressive for its age...gameplay is esp up to mark...

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Unknown date

  
This is dated August 1996. You fight 203 baddies in a computery techbase with intricate but random details. The ammo balance is tight but not insurmountable, although irritatingly you get the double shotgun just after the major battle. I enjoyed it, though; the close-up combat is tricky and there's a lot of action. Some bugs - you get rockets but no rocket launcher, and there are bafflingly impassable doors (why not make them wall panels?).

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Unknown date

  
well... the overall dezine is ok besids the fact that its a bit clozed in but won of the main problems with this is thair is not enuf ammo to kill the monsters with and becaus of that it ruins the overall gameplay of this level 2/5 -simon cowel

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Unknown date

  
Some not-so-good texturing, but the gameplay is good, which is what really matters.

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Unknown date

  
It's alright level, but not best level I ever played.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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