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Wicked.wad (The Best Gore Wad of All!)

   (25 reviews)
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The wad improves the deaths of most of the enemies in Doom2. The new deaths are much more inventive and gory than the originals. Just take the chainsaw to the guys in the first room of level1 to see a good example of what I'm talking about. Not like most of the cheap fakey gore patches out there.


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Guest

Unknown date

  
I like it, but it needs work. 3/5. Demoted to 2/5 for calling it 'the best of all'.

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dg93

Unknown date

  
Early Brutal Doom version? lol jk not bad. Some of the sprites were cool. I liked the bloody chainsaw, that was a nice touch to it. 4/5

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Guest

Unknown date

  
This is the most 90's wad even and I love it

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Guest

Unknown date

  
It's really crap.

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Guest

Unknown date

  
Best gore mod ever! All the other mods are do nothing but make the zombieman, shotgun guy, imp, and pinky die gorier. Wicked makes nearly all of them gorier. There is one mod that does the same thing as Wicked, but not as good as Wicked!

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Guest

Unknown date

  
Not to mention some of the items and death sequences are off in terms of positioning.

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Guest

Unknown date

  
its pretty darn good. the only thing thats stinks is thAT THEY die standing up. 4

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Guest

Unknown date

  
i like the green blood on the hell knight better. 5/5 - Xolzo

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Guest

Unknown date

  
Hmmm... awful... 1 star only for the hours passed to do it. There is still a lot of work to do on it before being a decent addon. Try it with my wad "Wood", where there is a secret room with all of the ennemies stucked (a museum of monsters), and you'll understand what I mean... - Jive

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Guest

Unknown date

  
superb

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Guest

Unknown date

  
Not too bad, but try redesigning it a little so the enemies' legs aren't upright? -MidoriMan

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Guest

Unknown date

  
Quite nice, too bad dead enemy sprites are floating above the floor.

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Guest

Unknown date

  
For a 1996 wad not bad, but for todays standards it's crap. Try this instead, it is much better and was released in 2008: id=15465. 1/5 for effort...

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Guest

Unknown date

  
Bullcrap the whole wad

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Guest

Unknown date

  
This brings back memories, I was 14 when I designed this. We were a little ambitious on calling it 'the best ever', but what do you expect from teenagers? The characters that die standing up were to pay homage to one of my favorite gory games of the 90's era... Mortal Kombat II. Torso rip fatalities always left the legs standing up. I had to pay my respects to one of the games that truly succeeded on making gore a game feature. Thanks to everyone that took the time to check it out and rate.

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  • File Reviews

    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
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