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24 Hours (24hours.wad)

   (7 reviews)
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About This File

A 10-level DOOM II adventure with new original sounds. 10 more challenging original levels from the author of "10levels.wad". Cool architecture and lighting against a starry sky. Again, as you gain experiance, the ammo and health get a bit scarce.


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lupinx-Kassman

  
Bizarre, somewhat crude, but creative levels. Played it with no music and the accompanied sound wad for maximum weirdness. Would recommend

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Unknown date

  
This is dated June 1996. It is a ten-level miniwad. There's a related sound replacement in the archive, id=6915. The levels are old-school 1994 stuff, but a couple are enjoyable (map01, the big map05). There are occasionally some good-looking bits of design, and there's a lot of action, although it's very crude, and some of the levels seem to be just filler, or improperly debugged. Last couple are basically unplayable with pistol start.

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Unknown date

  
this is the first pwad i ever played, and liked it

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Unknown date

  
awesome wad, keep your weaps

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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
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