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24 Hours (24hours.wad)

   (7 reviews)
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About This File

A 10-level DOOM II adventure with new original sounds. 10 more challenging original levels from the author of "10levels.wad". Cool architecture and lighting against a starry sky. Again, as you gain experiance, the ammo and health get a bit scarce.


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lupinx-Kassman

  
Bizarre, somewhat crude, but creative levels. Played it with no music and the accompanied sound wad for maximum weirdness. Would recommend

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Unknown date

  
This is dated June 1996. It is a ten-level miniwad. There's a related sound replacement in the archive, id=6915. The levels are old-school 1994 stuff, but a couple are enjoyable (map01, the big map05). There are occasionally some good-looking bits of design, and there's a lot of action, although it's very crude, and some of the levels seem to be just filler, or improperly debugged. Last couple are basically unplayable with pistol start.

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Unknown date

  
this is the first pwad i ever played, and liked it

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Unknown date

  
awesome wad, keep your weaps

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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