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Entry.WAD

   (8 reviews)
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About This File

"You are shoved roughly through the door, and you don't even have time to watch it slam shut behind you as a nearby guard punches a hole in your leg with a well placed bullet. They said you were free to go, but you didn't know you'd have to run this little guantlet first before you make it to the exit. You have a battle to fight, freedom to gain and nothing to lose... but your life."

(this is my first wad, but it could be thought as a "shareware" version to my upcoming full episode replacement wad) Just wait... there are bigger and better wads coming soon!


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Guest

  
Above par old school fun

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Guest

Unknown date

  
This is a decent late-period Doom 1 level. It's short and unspectacular (less than a hundred weak monsters), but the design is pleasingly complicated and it's amusing enough. It doesn't really stand out, and seems more like a good 1994/1995 level than something from as late as 1996, but it's competently put together and I was in a good mood.

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Guest

Unknown date

  
Decent gameplay, okay appearance with only a few small visual quirks. Not spectacular quality but better than many other PWADS. May be worth checking out.

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Guest

Unknown date

  
A good wad from '96 that is balanced, fun and is not ugly on the eyes. The map is not as short as I thought it would be and is of an average normal size. Keys are used well in this map and the pregression is smooth. However as the reviewer has said above me it looks like it is from '94 or '95. And because of this it makes the map easily forgettable, regretfully so as the quality of this is rather good and is worth your while 3/5.

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Guest

Unknown date

  
I had the Moderator for the Fidonet Doom Echo upload this to the internet, and a man from South African downloaded it. He had a problem with the game, it was discovered he was using an out of date version. He got in contact with me. About a year later we were married. The general feel of this wad was supposed to be similar to the originals. I wanted it to feel like it was part of the original set but an alternate story. After 16 years, I am glad those who have played it did enjoy it.

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Memfis

Unknown date

  
^ What a nice story. The wad is quite nice as well, with good texturing and some non-linear bits. My only gripe is that you don't get the chaingun until the very end of the level, so for the most time it's pure shotgunfest and it gets a little bit repetitive. Still, very nice, especially for 1994.

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Guest

Unknown date

  
An old level that's not bad for the time. But it's not great either. 3/5 from me. -TRRobin

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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