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WADPAK1a.WAD

   (11 reviews)
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About This File

This is the second release WADPAK1. This is my attempt to take some of the best shareware PWADs for DOOM available and combine them together into reasonable new episodes. Each episode should be playable by a single player or deathmatch as in ID's own levels.


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Unknown date

  
mediocre compilation at best

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Unknown date

  
This WAD has its share of classics from the early days of WAD making - FOREST, 11BONES, 666, CORTYR_B, MEGAWATT, STONES - mixed with a bunch of "my-first-WAD"s. BTW, a nice 100% kills/secrets demo set for this WAD is available at The Doomed Speed Demos Archive.

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Unknown date

  
Pretty horrible, doesn't have any charm to it

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Unknown date

  
A 6 foot pile of steaming shit!

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Unknown date

  
Thankfully there is a bunch of text files that credit all the original authors. I only played episode one; it starts off terribly, with a level you can finish in three seconds. You can also just run to the end of E1M4. The rest are poor-quality 1994-era levels, with the exception of E1M7 ("Evil_e") which is not bad. Life's too short to go through E2 and E3.

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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