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Demon Headquarters

   (5 reviews)
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About This File

A very large and complex level. Find out where Demons live, work, and play


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Guest

  
Sort-of house with a lot of rooms, all about as basic as possible. The use of only a few textures is a complete ambiance-killer. Monster placement is primitive, and gameplay is something you can expect from a first map far before any alpha-status. Overall this presumably enthusiastically created map is not really horrible, but as-is too far below meh for getting 2*.

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Memfis

  
Wad claims that monsters live in apartments just like we do. So it's basically a HOUSE.WAD but with a plot twist that makes you perceive things slightly differently. The texuring is very very boring\/uniform and I have no idea how are you supposed to fight all these bastards with no ammo. Some interesting new graphics.

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Guest

Unknown date

  
How are you supposed to beat a map when you're not given any ammo? * -sargebaldy

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Guest

Unknown date

  
This is an entertaining, crude-looking old level. Contrary to the readme, it's fairly small. There are 130 mostly weak monsters, many of which infight, and you have a chainsaw plus absolutely masses of health, and a couple of BFGs. There's a dearth of ammo in the second half, and you'll probably end up BFG-ing chaingunners. It's marred by some stairs that are almost impossible to walk down (you bash your head) and bland, uniform textures. Very average.

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Guest

Unknown date

  
This has an unmarked secret exit, which therefore leads you to the same level, requiring you to do it again, for no serious reason. Garbage. printz

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  • File Reviews

    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.          
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