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Demon Headquarters

   (5 reviews)
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About This File

A very large and complex level. Find out where Demons live, work, and play


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Guest

  
Sort-of house with a lot of rooms, all about as basic as possible. The use of only a few textures is a complete ambiance-killer. Monster placement is primitive, and gameplay is something you can expect from a first map far before any alpha-status. Overall this presumably enthusiastically created map is not really horrible, but as-is too far below meh for getting 2*.

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Memfis

  
Wad claims that monsters live in apartments just like we do. So it's basically a HOUSE.WAD but with a plot twist that makes you perceive things slightly differently. The texuring is very very boring\/uniform and I have no idea how are you supposed to fight all these bastards with no ammo. Some interesting new graphics.

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Guest

Unknown date

  
How are you supposed to beat a map when you're not given any ammo? * -sargebaldy

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Guest

Unknown date

  
This is an entertaining, crude-looking old level. Contrary to the readme, it's fairly small. There are 130 mostly weak monsters, many of which infight, and you have a chainsaw plus absolutely masses of health, and a couple of BFGs. There's a dearth of ammo in the second half, and you'll probably end up BFG-ing chaingunners. It's marred by some stairs that are almost impossible to walk down (you bash your head) and bland, uniform textures. Very average.

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Unknown date

  
This has an unmarked secret exit, which therefore leads you to the same level, requiring you to do it again, for no serious reason. Garbage. printz

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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