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Demon Headquarters

   (5 reviews)
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About This File

A very large and complex level. Find out where Demons live, work, and play


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Guest

  
Sort-of house with a lot of rooms, all about as basic as possible. The use of only a few textures is a complete ambiance-killer. Monster placement is primitive, and gameplay is something you can expect from a first map far before any alpha-status. Overall this presumably enthusiastically created map is not really horrible, but as-is too far below meh for getting 2*.

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Memfis

  
Wad claims that monsters live in apartments just like we do. So it's basically a HOUSE.WAD but with a plot twist that makes you perceive things slightly differently. The texuring is very very boring\/uniform and I have no idea how are you supposed to fight all these bastards with no ammo. Some interesting new graphics.

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Guest

Unknown date

  
How are you supposed to beat a map when you're not given any ammo? * -sargebaldy

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Guest

Unknown date

  
This is an entertaining, crude-looking old level. Contrary to the readme, it's fairly small. There are 130 mostly weak monsters, many of which infight, and you have a chainsaw plus absolutely masses of health, and a couple of BFGs. There's a dearth of ammo in the second half, and you'll probably end up BFG-ing chaingunners. It's marred by some stairs that are almost impossible to walk down (you bash your head) and bland, uniform textures. Very average.

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Unknown date

  
This has an unmarked secret exit, which therefore leads you to the same level, requiring you to do it again, for no serious reason. Garbage. printz

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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