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Siege

   (1 review)
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Single-Level/Cooperative for Doom ][.

You (and your team) lay siege upon a the evil teleport center and use the center to engage in different scenarios and gathering the three keys:

Level 1 Siege Upon the Entry Port Level 2 The Teleport Center Level 3 Blue Key: Oceanliner Rendevous Level 4 The Teleport Center Level 5 Yellow Key: The Control Center Level 6 The Teleport Center Level 7 Red Key: The Meeting Hall Level 8 The Telport Center (Destruction) Level 9 Escape From the Entry Port

(If you don't want to play them all, the best levels are 3 and 5.)


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Nine levels dated October 1996. As per the readme I skipped straight to Map03, which is an undetailed oil tanker at sea. 255 mostly weak baddies that you can slaughter easily with your vast amounts of ammo and health. I got so bored in the ship's hold that I skipped to Map05, which is a dull spawn shooter battle where you have literally rooms full of rockets to fire off. You can just run to the end of Map09. Most of them are in fact just big arenas.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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