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Center, v .90

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Unknown date

This is a deathmatch level; it only has a small number of weak monsters, and you can just run to the exit, which takes about ten seconds. The design is clean and there are no obvious mistakes. It has a hub-type layout, with a central room surrounded by four rooms at the cardinal compass points. The rooms are linked by teleports that stop the players getting bunched up. It would probably be decent in deathmatch play, although it's very plain.

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