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Destruction Comes!

   (3 reviews)
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About This File

Slagfest! This wad is very challenging in single player mode and even harder in coop mode. The deathmatches are fairly good since the level is small but two player games still have problems with finding each other. I can't think of anything else to write so play it yourself and see what you think.

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Unknown date

There are a lot of problems with this map, but it also shows some ideas in terms of design, and it has some decent fights. The texturing isn't good, the constant style clashes gives one the feeling that the author made this up as he went along, and that "invisible" stairway is just ... hideous. With some touch-up work, this could have been worth playing. --1/5

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Unknown date

This is dated August 1994. It exudes 1994. It epitomises 1994. The very first thing you see is a texture misalignment. You fight 101 monsters in a clashing random load of arse. It has an invisible staircase, but unlike the one in UACDEAD it looks horrible with modern source ports. It's incompetently designed overall - the door at section 126 is broken in such a way that the corridor beyond "closes" and becomes impassible. And it's no fun to play.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.