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DISCO.WAD

   (6 reviews)
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Do you like dancing? Well, go ahead in this Doom game. There is a dance floor with 2 stages and a DJ, bars, toilets and everything.


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Memfis

Unknown date

  
Very "house.wad"ish, was sort of fun but when I died I had absolutely no intent to try again. I don't quite understand what the third reviewer is talking about: what's so special about the toilets in this wad? They make as much sense here as in any other house wad, no?

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Guest

Unknown date

  
This starts out (surprise, surprise) in a disco, but you soon leave it to explore sewers and, towards the end, a dark cave. It's all reasonably well designed, with some traps, and okay architecture. There are also numerous sections which could be tagged secret, but aren't. To get 100% kills you have to pay attention around the bar taps and the yellow key area. By the way, a secret at the end gives you a plasma rifle and lots of ammo, when you're likely to have only one Hell Knight left to kill. --3/5

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Guest

Unknown date

  
This is dated October '96. It's not bad; you wade through 248 mostly weak baddies in a (tiny) disco-sewer-cavern. It's reminiscent of Duke Nukem 3D, but without the strippers, and thus feels a bit pointless. Gets a star for being one of the few levels to avert Doom Toilet Syndrome, i.e. it has toilets, but they make sense in context and are amusing. No challenge, odd habit of letting you kill the monsters in safety from the next room along.

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Guest

Unknown date

  
fun map after the flashing start

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Guest

Unknown date

  
This one could really have benefitted from a bluntly ripped disco midi, and some new textures (or at least, some more creative level design). It looks more of a goth club with a doom theme than a disco. 3/5.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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