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DISCO.WAD

   (6 reviews)
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Do you like dancing? Well, go ahead in this Doom game. There is a dance floor with 2 stages and a DJ, bars, toilets and everything.


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Memfis

Unknown date

  
Very "house.wad"ish, was sort of fun but when I died I had absolutely no intent to try again. I don't quite understand what the third reviewer is talking about: what's so special about the toilets in this wad? They make as much sense here as in any other house wad, no?

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Guest

Unknown date

  
This starts out (surprise, surprise) in a disco, but you soon leave it to explore sewers and, towards the end, a dark cave. It's all reasonably well designed, with some traps, and okay architecture. There are also numerous sections which could be tagged secret, but aren't. To get 100% kills you have to pay attention around the bar taps and the yellow key area. By the way, a secret at the end gives you a plasma rifle and lots of ammo, when you're likely to have only one Hell Knight left to kill. --3/5

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Guest

Unknown date

  
This is dated October '96. It's not bad; you wade through 248 mostly weak baddies in a (tiny) disco-sewer-cavern. It's reminiscent of Duke Nukem 3D, but without the strippers, and thus feels a bit pointless. Gets a star for being one of the few levels to avert Doom Toilet Syndrome, i.e. it has toilets, but they make sense in context and are amusing. No challenge, odd habit of letting you kill the monsters in safety from the next room along.

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Guest

Unknown date

  
fun map after the flashing start

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Guest

Unknown date

  
This one could really have benefitted from a bluntly ripped disco midi, and some new textures (or at least, some more creative level design). It looks more of a goth club with a doom theme than a disco. 3/5.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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