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DISCO.WAD

   (6 reviews)
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Do you like dancing? Well, go ahead in this Doom game. There is a dance floor with 2 stages and a DJ, bars, toilets and everything.


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Memfis

Unknown date

  
Very "house.wad"ish, was sort of fun but when I died I had absolutely no intent to try again. I don't quite understand what the third reviewer is talking about: what's so special about the toilets in this wad? They make as much sense here as in any other house wad, no?

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Guest

Unknown date

  
This starts out (surprise, surprise) in a disco, but you soon leave it to explore sewers and, towards the end, a dark cave. It's all reasonably well designed, with some traps, and okay architecture. There are also numerous sections which could be tagged secret, but aren't. To get 100% kills you have to pay attention around the bar taps and the yellow key area. By the way, a secret at the end gives you a plasma rifle and lots of ammo, when you're likely to have only one Hell Knight left to kill. --3/5

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Guest

Unknown date

  
This is dated October '96. It's not bad; you wade through 248 mostly weak baddies in a (tiny) disco-sewer-cavern. It's reminiscent of Duke Nukem 3D, but without the strippers, and thus feels a bit pointless. Gets a star for being one of the few levels to avert Doom Toilet Syndrome, i.e. it has toilets, but they make sense in context and are amusing. No challenge, odd habit of letting you kill the monsters in safety from the next room along.

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Guest

Unknown date

  
fun map after the flashing start

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Guest

Unknown date

  
This one could really have benefitted from a bluntly ripped disco midi, and some new textures (or at least, some more creative level design). It looks more of a goth club with a doom theme than a disco. 3/5.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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