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Heretic shareware v1.2

   (188 reviews)
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Heretic is a supernatural blast-fest that is the most realistic, action-packed fantasy combat computer game for the PC. Created by the graphic masters at Raven Software in concert with the technical gurus of id Software, Heretic adds new levels of play and graphic wonder to the tried and true DOOM gaming environment. 486-33, 4 megs RAM, VGA, 10 megs HD space. Version 1.2

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xX_Lol6_Xx

  

The best doom engine game in my opinion.

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xnv

  
This is like Hexen but better.

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Guest

  
Gracias

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Doomkid

  
This deserves way more than 3 stars! Wtf is with the low ratings on the Doom/Heretic sharewares?!

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Guest

Unknown date

  
One of the best FPSs ever. The other 4 episodes rock!

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Guest

Unknown date

  
Great, great game! Much of the architecture and level design is superior to DOOM, although the Heretic mappers weren't very good at texture alignment. E1M4 and E1M5 in particular are amazing examples of artistic level design with a 2D engine.

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Guest

Unknown date

  
I never liked heretic, and never found a reason to get passed the first few levels. Trying other episodes left me with the same feeling. the level design is abysmal, and the monsters are too cartoony for my tastes. DOOM is much grittier and more enjoyable. In my eyes, this is just a weak DOOM clone. 2/5 NT

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Guest

Unknown date

  
design of the docks is just rocks. btw i can finish it in bpmax mode in 1:29!!

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Guest

Unknown date

  
no its not better than doom but its my favorite doom clone. needs more custom levels!

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Guest

Unknown date

  
This is a very good game ... I'm going to see if I can get it working on Debian. Thank you for sharing this!

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Guest

Unknown date

  
This Shareware of Heretic is good, but evently I wand the 4 more episodes. 4/5-- Moti_The^Doom

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Guest

Unknown date

  
I must say that Heretic is decent. It isn't DOOM, but is good. Don't expect anything special though.

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Guest

Unknown date

  
Good game but too easy.

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Guest

Unknown date

  
The first episode was the best =p

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Yuki Senmatsu

Unknown date

  
Even though I have the thing itself in box, I migth as well get this.

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Guest

Unknown date

  
Heretic is flawed, yes, but it's still a lot of fun.

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Guest

Unknown date

  
Heretic gets the Doom engine and brings it to the next step. This phenomenal FPS over throws Doom for the best FPS ever! 5/5

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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