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The MegaBlaster

   (8 reviews)
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About This File

The ultimate in modern hand-held weaponary for the lone UAC Marine!


* Extremely high accuracy for snipers thanks to the EZ-Kill (tm) SAAS (Semi-Automatic Aiming System)
* Massive 450 Shots Magazine, thanks to Squeez-O-Tight (tm) compression algorithms!
* Magazine Capacity expandable to amazing 900 rounds, thanks to the UBFHPBBATADS (tm) (Underhand Belt Feed High Pressure Backpack Based Ammunition Transport And Deployment System)!
* Enemy-Vue (tm) LCD Target Confirmation and Display (with 5x Zoom)!
* Amazing Death-O-Zap (tm) killing power thanks to Advanced Blaster Design!
* Specially Formed Tite-Hold (tm) grip - your gun will never slip in blood and gore again!

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Unknown date

Talk about overkill.

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Unknown date

stupid name, stupid weapon!

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Yuki Senmatsu

Unknown date

Dehacked broken. Might as well make it DECORATE.

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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.