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DOOM95

   (131 reviews)
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About This File

DOOM95.EXE will work with any DOOM or DOOM2 main wadfile.

With DOOM95, you no longer need to keep your main wads in seperate directories. Copy all main wad files (DOOM.WAD, DOOM2.WAD, PLUTONIA.WAD, TNT.WAD, etc) to the DOOM95 directory and launch DOOM95. To play, choose the appropriate wad file from the launcher and then start the game.

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SilverMiner

  

I love cheats added in Doom95. First of all, it's my first source port. I played Doom, Doom 2 and Plutonia on dad's PDA (later I had been solving Hexen puzzles on gran's PC with Vibra 16 sound card AFAIR). Doom and Doom 2 were too glitchy to play and had no music. You may not believe what I say, I saw Doom for first time on my birthday when I got 1 year old.

 

The best game ever I seen.

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ReaperAA

·

  

To the person who said "Better than Zdoom"

 

ARE U KIDDING ME??? I sincerely hope u are kidding because any port is better than this (and zdoom totally destroys it). Stop being a hater.

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Loud Silence

  

Microsoft did this to promote Windows when they found that more people have installed Doom than Windows OS. They didn't bother to fix some bugs in this port, even claimed that game was made to be played without mouse. Choco Doom and other ports proves that Doom community have much more talented people than Microsoft. I think Doom was the reason for Microsoft GS Wavetable Synth being made by Roland too.

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zayJax

  

I mean... it's Doom... on Windows 95

just use GZDoom or Zandronum it's better

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MTF Sergeant

  

This fills up my retro glass!

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funduke

  

It was great to play with it in the past. And nowadays a must-have becauseof historical interest.

doom95.png

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JustABroccoli562

  
I rather play The Bad Castle than that.

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Bad King John

  
FFS people, stop reviewing this like it's new - it's history. And if you really do want history, play the DOS version on a 486 ($10 from eBay). If you just want the retro feel, then it's Chocolate Doom. Otherwise play PrBoom or ZDoom.

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bzzrak

  
better than ZDoom

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Guest

  
Doom was actually the first and best game I've ever play'ed

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Guest

  
Best launcher interface, wish more modern ports would emulate the launchers simple elegant design.

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Guest

  
soo cool

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Guest

  
its a best game

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Guest

  
Get Chocolate or PrBoom+ instead. This port was rushed out the door by Microsoft.

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Guest

  
awesome game 5 out of five

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Guest

  
I remember now I once started with the three episode version before this.

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Guest

Unknown date

  
Ah the memories I have of this. Fond ones too. Doom 2 for Christmas, then Final Doom the following one. Eventually I discovered Icarus Alien Vanguard... then I discovered that there were superior ports out there. but for a pure doom experience without DOS, this is it. 5/5

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Guest

Unknown date

  
Doom95 works really great with the demo and mouse patches!!

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Guest

Unknown date

  
good stuff man.

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Guest

Unknown date

  
meh..I never really liked Doom95. The thing I always hated about it is how all the sound effects are inexplicably "slowed down" a tad and there's no option to fix it. And now that there's Chocolate Doom, Doom95 is rendered absolutely useless?!

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Guest

Unknown date

  
Great no frills port.

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Guest

Unknown date

  
Awesome. I love Doom.

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DoomTheRobot

Unknown date

  
I remember having a disc that came with doom95.

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Guest

Unknown date

  
probably the worst source port ever! it's FULL of bugs!

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Guest

Unknown date

  
I used this for years with the Maximum wad CD before I discovered the Doom ports, it's pretty good even now, although the blur effect screws up with my newer computer

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  • File Reviews

    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
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