DOOM95

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About This File

DOOM95.EXE will work with any DOOM or DOOM2 main wadfile.

With DOOM95, you no longer need to keep your main wads in seperate directories. Copy all main wad files (DOOM.WAD, DOOM2.WAD, PLUTONIA.WAD, TNT.WAD, etc) to the DOOM95 directory and launch DOOM95. To play, choose the appropriate wad file from the launcher and then start the game.


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funduke

  • 5
   2 of 2 members found this review helpful 2 / 2 members

It was great to play with it in the past. And nowadays a must-have becauseof historical interest.

doom95.png

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Bad King John

  • 2
   1 of 1 member found this review helpful 1 / 1 member
FFS people, stop reviewing this like it's new - it's history. And if you really do want history, play the DOS version on a 486 ($10 from eBay). If you just want the retro feel, then it's Chocolate Doom. Otherwise play PrBoom or ZDoom.
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  • 5
   1 of 1 member found this review helpful 1 / 1 member
Best launcher interface, wish more modern ports would emulate the launchers simple elegant design.
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Unknown date

  • 5
   1 of 1 member found this review helpful 1 / 1 member
Doom95 works really great with the demo and mouse patches!!

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Unknown date

  • 3
   1 of 1 member found this review helpful 1 / 1 member
meh..I never really liked Doom95. The thing I always hated about it is how all the sound effects are inexplicably "slowed down" a tad and there's no option to fix it. And now that there's Chocolate Doom, Doom95 is rendered absolutely useless?!

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bzzrak

  • 5
   1 of 2 members found this review helpful 1 / 2 members
better than ZDoom
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JustABroccoli562

  • 1
  
I rather play The Bad Castle than that.

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  • 5
  
Doom was actually the first and best game I've ever play'ed

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  • 3
  
soo cool

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  • 4
  
its a best game

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  • 2
  
Get Chocolate or PrBoom+ instead. This port was rushed out the door by Microsoft.

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  • 5
  
awesome game 5 out of five

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  • 5
  
I remember now I once started with the three episode version before this.

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Unknown date

  • 5
  
Ah the memories I have of this. Fond ones too. Doom 2 for Christmas, then Final Doom the following one. Eventually I discovered Icarus Alien Vanguard... then I discovered that there were superior ports out there. but for a pure doom experience without DOS, this is it. 5/5

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Unknown date

  • 4
  
good stuff man.

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Unknown date

  • 5
  
Great no frills port.

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Unknown date

  • 3
  
Awesome. I love Doom.

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DoomTheRobot

Unknown date

  • 5
  
I remember having a disc that came with doom95.

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Unknown date

  • 1
  
probably the worst source port ever! it's FULL of bugs!

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Unknown date

  • 5
  
I used this for years with the Maximum wad CD before I discovered the Doom ports, it's pretty good even now, although the blur effect screws up with my newer computer

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Unknown date

  • 5
  
Legends never die my ass!

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Unknown date

  • 5
  
I love doom

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Unknown date

  • 5
  
Ah good old Doom. Who doesn't love this game?

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Kizoky

Unknown date

  • 5
  
best Source port for Windows 95. ~KiLerZolika

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Unknown date

  • 5
  
Im pretty sure quite a few of us (Like me) used this port before discovering other ports. Man....this port is about as close to normal doom you can get on windows.d Definately should be an automatic 5*

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  • File Reviews

    • By Eye del Cul · Posted
      Interesting, but I'm not a fan of hidden buttons and convoluted gameplay. 

       
    • By Nine Inch Heels · Posted
      This is one beautifully crafted piece of well orchestrated torture.   UV-difficulty is by no means suited for players inexperienced in the slaughter genre, and even on HMP you're expected to get the very basics right.   What starts as a series of smaller, moderately difficult, albeit punishing encounters in seperate areas of this map evolves into a full blown fight for survival that takes place almost across the entire map once you unleash the final wave of enemies.   The layout of this map is nothing short of effective. By the time you got your first set of guns you will already have several revenants, a vile and more coming for you, while at the same time this map manages to deny you any sort of comfortable "cubby" that you can start working from at your leisure. Unless you really cleared out an area in this map you best keep moving, because something will shoot at you from somewhere and when you get hit hard anywhere down the line it's probably gonna hurt a lot in the long run. But don't be fooled into thinking you're simply going to carve out some space where you like and it'll just stay that way, that's not how this map is going to play.   If you plan on beating this map on UV, you're gonna have to do some very careful planning in order to not get blasted from seemingly out of nowhere at the most inopportune moments and have enough resources left to deal with the final wave of flyers in a "safe" fashion, relatively speaking. Situational awareness at all times, and a proper route is key here.   This was a tough nut to crack, but I had a good time with it. If you're anything like me, and you like to play maps you need to sink your teeth into, this little gem here is well worth downloading.
    • By Agent6 · Posted
      So here goes yet another wad, still played through GZDoom's Software render like everything else.   What do I think? Well, compared to the other Doom wads I've played until now I must say that this was honestly the most fun and exciting of all of them. The levels have a great layout and good enemy placement. Although some maps, especially towards the end seem to go full b*llshit with the enemy count they were still really fun to play, quite unexpected to be honest since the difficult parts in the previous wads I played had the tendency to be really frustrating and often unfun, but for some reason that's not the case here.   Most levels don't rely on lots of textures but they're still pretty beautiful, and none of them drag on or are longer than they really should be, with easy to find secrets, some of them being out in plain sight and very easily accessible, which is a bit questionable indeed, and the most difficult levels seem to typically take place in red, hellish, cavernous areas. There aren't any maps that I dislike, probably because the gameplay is solid all the time, and they give you just enough resources, no war of attrition to be found here. My favorite level is going to be MAP11 Sneak Peak, I've seen maps and areas that make punching fun and satisfying, but so far none did it better than this one, just pure enjoyable punching to be found here, and the best part? Enough resources so the game doesn't descend into madness territory, or perhaps it does, in mad fun if you know what I mean. I must also admit, I did not expect to run into slaughter levels at all, but they were pretty nice and not insanely cruel, yet this stuff is way beyond my league. I managed to finish them after a number of failed attempts, but I'll likely not get serious about playing slaughter wads in the future, it's just neither my thing nor is it for me and my skill level. No shame in admitting this.   My only gripe would be with the last map. And I thought post-MAP24 levels in Memento Mori 2 were annoying with their enemy counts and scarce resources, but since this one is a slaughter level as well just like the few ones that came before, and unlike the typical Icon of Sin kind of final maps, it's full of waves of Revenants, Cyberdemons, Barons, and other strong enemies, a really, really difficult and tricky map which can be confusing and frustrating at times, but it doesn't mock you with giving you few power ups and ammo and let you die in agony. I'm just so damn glad to be done with it, I don't want to ever see something like this before me again, the horrors of hell will haunt my dreams forever. I also think that forced pistol starting levels wasn't a bad idea at all, but rather an interesting concept, with great balance, and definitely much better than making maps with crap encounters, tons of traps, scarce resources, and so on just to provide an artificial challenge to the player. They can be a bit difficult, but you only need to be careful, and fast sometimes, they're very far from insane. The timed level Run from It was just as interesting, but I had to Google a little after I died a few times because I couldn't understand what's going on in this map and why I keep dying out of the blue.   The music is also fantastic, the songs which play on MAP19 3000 AD and MAP20 The Starport being my favorite of all. Bit of a shame that it doesn't feature a complete replacement of the vanilla Doom music though. Other than this, to sum things up, this wad should definitely be considered a classic from my point of view, it's a fine candidate to the title, damn fun and solid, I loved it.
    • By Meril · Posted
      Only first map is good, where you must run away from cacos. but when you get ssg everything becomes bad. Visualy this wad is below average (from 1995) missaligned textures, very big square rooms. At least no maze included. Maps 01-03 have a lot of backtracking, and switch hunting, but they are easy to find. Map 04 has INSANELY high lift. One way lasts so long, that you can go make dinner, clean your room, drink some beer, and still wait for it.  Overall waste of time, but not terrible. Just below average of 95 wads.
    • By TheV1perK1ller · Posted
      Pretty decent WAD by UltimateLorenzo. Overall I really dig the use of custom monsters and the addition of the Plasma Shotgun and Nailgun - they fit in quite nicely.   As for the maps themselves, I love the detailing put in each level. A lot of hard work has been put in to make these levels pop. The first five maps were excellent, the next three were tedious in that you pretty much have to shotgun everything pretty much (if done on Pistol-Start), and the final five was also quiet good, taking on a more 'Quake' style in appearance.   What's the deal with MAP13 though? No weapons to take on 250+ monsters? Obviously not meant to be Pistol Started. Good if this was made into a full-fledged megawad, but this is still certainly worthy of a playthrough.