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DOOM95

   (131 reviews)
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About This File

DOOM95.EXE will work with any DOOM or DOOM2 main wadfile.

With DOOM95, you no longer need to keep your main wads in seperate directories. Copy all main wad files (DOOM.WAD, DOOM2.WAD, PLUTONIA.WAD, TNT.WAD, etc) to the DOOM95 directory and launch DOOM95. To play, choose the appropriate wad file from the launcher and then start the game.

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dg93

Unknown date

  
Doom 95 was the first version of Doom I've ever played. So many memories :) 5/5

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Guest

Unknown date

  
Downright unforgettable, but obsolete now. When it comes down to the classic keyboard experience, Doom95 deals this in spades (if works that is). You can fix that with a mouse patch nowadays I believe. The Doom95 loading screen is something outta this world. Cyberdemon, bunny, Baron of Hell, Cacodemon, Giant Red Number 95, and yours truly. Haha.. *grumble* 'nuff said. Use something else if you want to record demos.

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Guest

Unknown date

  
I grew up with doom95! And when i got interested in it again, i got interested in modern source ports, too, so doom95 helped me into the modern source port world.

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Guest

Unknown date

  
DOOM!!!!!!!!! THAT SAYS IT ALL. SCREW ALL FAULTS AND JUST FOCUS ON CHOPPING UP 'EM MONSTERS!!!!!!!!!!

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Guest

Unknown date

  
Awesome, exept the motion and sound seem slowed down a tad from when I played it all those years ago...

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Guest

Unknown date

  
Great but I always thought there should be a mode to start DOOM normally without selecting your own level but hey what the hell

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Guest

Unknown date

  
works great

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Guest

Unknown date

  
It's freaking Doom!

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Guest

Unknown date

  
I think this game is a great legendry game because it has made all the other great games evolve and it will always be a legend game. - snoopinc

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Avoozl

Unknown date

  
The first ever PC source port of the original Doom I have ever used, before that it was the GBA version.

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Guest

Unknown date

  
A truely classic DOOM. Nothin like playin the original DOOM the way it was supposed to be played. 5/5 -r_rr

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Guest

Unknown date

  
Very retro, I'll say that. I kind of like it how you can pick whatever level you want to play on.

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Guest

Unknown date

  
You can download the demo fix at http://www.doomworld .com/idgames/?id=114 24

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Guest

Unknown date

  
Its Doom95. I had to freaking pay for this. it was worth it.

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Guest

Unknown date

  
The best port for users who want something that is closer to vanilla doom than chocalate doom but cannot run the original .exe because of a new computer. I also like the frontend with level and game select, except for the fact that you can only load up one custom file when playing.

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Guest

Unknown date

  
it's very beautifull

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Guest

Unknown date

  
This is the version of Doom that I played when I was 4. The little differences between this version and the original DOS build tickle my nostalgia bone a bit. Also, this port was headed by gaben the great, so it has that going for it too.

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Guest

Unknown date

  
Hell yeah, time to get it on!

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Guest

Unknown date

  
sucks dick

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Guest

Unknown date

  
A Win32 version of the original DOOM.EXE but it still has its share of problems the original has, with the exception of a slightly increased visplane limit. There are better ports out there that fix the engine problems. -Mr. Chris

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Guest

Unknown date

  
Frankly I've never had a problem with doom95 and I still use it off and on today. Works good with XP, you just need to disable screen rotation in your graphic properties to get rid of that random flip glitch. 5/5 ~Joe Anderson

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SonicandTails58

Unknown date

  
I never had the ability to play Doom in it's pure, bare basic form. This is as close to it as i can get, as my laptop can't run DOS programs, and DOSBox crashes 99.9% of the time when i try to load Doom. 5/5

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Guest

Unknown date

  
super cool

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gamul312

Unknown date

  
If you have trouble running this on Win7-64bit, try renaming "dplayx.dll" in C:\Windows\SysWOW6 4 to "dplay.dll."

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Guest

Unknown date

  
5/5 Better than Chocolate Doom as it is not GPL, but not as great as Zdoom :)

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  • File Reviews

    • By NuMetalManiak · Posted
      on the unlucky thirteenth of dwspd, we have a theme incorporating "a lot of barrels" which will allow authors to give their own takes on Barrels O' Fun. indeed, these maps are gonna be painful, starting out with a trap and revenants and barrels showing right off the first map. sadly the rest of that map just involves shooting them as they are in front of you. the second map oddly enough is the best although really it's just a normal level. Fredrik uses the gimmick to work here, although with unavoidable barrel damage at the start I'm most certainly not a fan of it this time around. MAP04 sucks, and MAP05 is another straight shot map. the best map being an average normal level says something about this one, it's just not as good as the others for sure.
    • By NuMetalManiak · Posted
      on the eleventh, wait what, there is no dwspd011!? uh oh, maybe it was rejected from the archives or something. so let's go ahead and see what the twelfth installment of dwspd has to offer. the theme? build a factory. it almost seems trite considering that MAP12 of Doom 2 does indeed have you in "The Factory" but let's see what we have come up with for this wad. oh, only four maps, and by playing this, the only one that's worth any time at all is the final map. the first map is a linear gauntlet run through small corridors, where you have an imp right in front of you and a shotgun in between two cacodemons, which is insanely difficult to fight there. MAP02 is fundamentally broken as far as I can tell. MAP03 is insanely lackluster. not a single one of these maps comes close to the factory theme. what saves it is MAP04. this is a map that of course is made by Fredrik, but adheres wholly to the theme while offering crates, a conveyor, a bit of outside area, and some rather tough combat which isn't abnormal considering who the author is. they should have just made this a Fredrik map only considering how shit the other three were.
    • By NuMetalManiak · Posted
      the tenth week of dwspd has the theme of "flooded city" which is a nice echo back to the very first of the dwspds which was "lava city". here we have seven maps, all deal with flooded areas, and the quality of these maps is increasing as you go along. first map is definitely not city, but does show the fake floor trick, then you climb just one building to the top. second map also isn't a city but more of a temple that looks strange (plus having to rocket barons in tight halls). third map, uh, there's not much to this one but at least it did what it could thematically. fourth map brings all the carnage underwater while allowing for an optional cyberdemon fight. fifth tries but doesn't really have that city vibe, yet at least had some interesting things to it. the best two maps are MAP06 (in theme it's the best) and MAP07 (a concoction of buildings strewn over the nukage, having to go across each one until you get a radsuit so you can tackle the center). well there's more maps, and it feels a lot more fun than some of the previous ones.
    • By Walter confetti · Posted
      Pretty meh mapset, this wad crashes on vanilla doom 2 since a ceiling texture is acting funny in MAP01, in boom 2.02 it shows perfectly. Best of the bunch is MAP04, but overall, meh mapset with some weirdness.
    • By NuMetalManiak · Posted
      for the ninth installment of dwspd, the theme was to "try and rebuild E1M1 without looking at the original". wow, THAT is a low map turnout, at a measly two. guess it was a lot more difficult than some would have bothered with. but let's see what we got. the first is rather accurate as far as actual layout, though texturing and monster placement is assuredly different. but this one has problems, namely one of the secrets is one-time only as well as an exit switch that doesn't work. it's odd for me to say the real winner was actually the second of the two, despite it looking less accurate, it was much more fun, a Go 2 It mini-version of Hangar with a few hordes of monsters done proto-slaughter style.
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