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DOOM95

   (131 reviews)
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About This File

DOOM95.EXE will work with any DOOM or DOOM2 main wadfile.

With DOOM95, you no longer need to keep your main wads in seperate directories. Copy all main wad files (DOOM.WAD, DOOM2.WAD, PLUTONIA.WAD, TNT.WAD, etc) to the DOOM95 directory and launch DOOM95. To play, choose the appropriate wad file from the launcher and then start the game.

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dg93

Unknown date

  
Doom 95 was the first version of Doom I've ever played. So many memories :) 5/5

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Guest

Unknown date

  
Downright unforgettable, but obsolete now. When it comes down to the classic keyboard experience, Doom95 deals this in spades (if works that is). You can fix that with a mouse patch nowadays I believe. The Doom95 loading screen is something outta this world. Cyberdemon, bunny, Baron of Hell, Cacodemon, Giant Red Number 95, and yours truly. Haha.. *grumble* 'nuff said. Use something else if you want to record demos.

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Guest

Unknown date

  
I grew up with doom95! And when i got interested in it again, i got interested in modern source ports, too, so doom95 helped me into the modern source port world.

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Guest

Unknown date

  
DOOM!!!!!!!!! THAT SAYS IT ALL. SCREW ALL FAULTS AND JUST FOCUS ON CHOPPING UP 'EM MONSTERS!!!!!!!!!!

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Guest

Unknown date

  
Awesome, exept the motion and sound seem slowed down a tad from when I played it all those years ago...

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Guest

Unknown date

  
Great but I always thought there should be a mode to start DOOM normally without selecting your own level but hey what the hell

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Guest

Unknown date

  
works great

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Guest

Unknown date

  
It's freaking Doom!

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Guest

Unknown date

  
I think this game is a great legendry game because it has made all the other great games evolve and it will always be a legend game. - snoopinc

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Avoozl

Unknown date

  
The first ever PC source port of the original Doom I have ever used, before that it was the GBA version.

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Guest

Unknown date

  
A truely classic DOOM. Nothin like playin the original DOOM the way it was supposed to be played. 5/5 -r_rr

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Guest

Unknown date

  
Very retro, I'll say that. I kind of like it how you can pick whatever level you want to play on.

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Guest

Unknown date

  
You can download the demo fix at http://www.doomworld .com/idgames/?id=114 24

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Guest

Unknown date

  
Its Doom95. I had to freaking pay for this. it was worth it.

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Guest

Unknown date

  
The best port for users who want something that is closer to vanilla doom than chocalate doom but cannot run the original .exe because of a new computer. I also like the frontend with level and game select, except for the fact that you can only load up one custom file when playing.

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Guest

Unknown date

  
it's very beautifull

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Guest

Unknown date

  
This is the version of Doom that I played when I was 4. The little differences between this version and the original DOS build tickle my nostalgia bone a bit. Also, this port was headed by gaben the great, so it has that going for it too.

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Guest

Unknown date

  
Hell yeah, time to get it on!

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Guest

Unknown date

  
sucks dick

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Guest

Unknown date

  
A Win32 version of the original DOOM.EXE but it still has its share of problems the original has, with the exception of a slightly increased visplane limit. There are better ports out there that fix the engine problems. -Mr. Chris

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Guest

Unknown date

  
Frankly I've never had a problem with doom95 and I still use it off and on today. Works good with XP, you just need to disable screen rotation in your graphic properties to get rid of that random flip glitch. 5/5 ~Joe Anderson

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SonicandTails58

Unknown date

  
I never had the ability to play Doom in it's pure, bare basic form. This is as close to it as i can get, as my laptop can't run DOS programs, and DOSBox crashes 99.9% of the time when i try to load Doom. 5/5

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Guest

Unknown date

  
super cool

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gamul312

Unknown date

  
If you have trouble running this on Win7-64bit, try renaming "dplayx.dll" in C:\Windows\SysWOW6 4 to "dplay.dll."

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Guest

Unknown date

  
5/5 Better than Chocolate Doom as it is not GPL, but not as great as Zdoom :)

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  • File Reviews

    • By valkiriforce · Posted
      I'll admit to being indecisive with how to rank this experience, despite going in expecting to take it slow with the first map opening up with no action and just letting myself get pulled into the atmosphere. The music is pretty cool and sets the mood in places - I particularly liked destroying what seemed to be some kind of device which led to the next map blaring an alarm as I scrambled around the place. It's got some nice moments that carry the action a little better but loses momentum with the frequency in maps that contain lots of halls, doors and enemies packed in a rather square-looking interior. Being a lover of old-school vanilla wads, I did have trouble committing myself by the time I reached the third map. The good points weren't enough to outweigh the negatives for me, but there's always a chance someone can appreciate what they were trying to accomplish for the time it was released.
    • By valkiriforce · Posted
      Xenomorph Base has some cool moments and nice details to it, though I did feel in some places it either felt unpolished or wasn't as engaging as I'd hoped it would be. It's got a nice introduction to the action and starts to pick up much better with the second and third maps, however it seemed to drop in quality by that point, though I did enjoy the last map even if it felt a little shorter than expected. It does feel like something that could have used more work in places but as it stands it's an okay enough romp to blaze through.
    • By NuMetalManiak · Posted
      for the fifth iteration of dwspd, the theme was build a co-op map in an outdoor environment. co-op isn't what it used to be, that's for sure, and if you're looking to play these maps in singleplayer, well you'll be prepared to noclip most of the time. only a few of the maps can be fully completable in singleplayer, others will rely on switches that will open faraway doors that you'll never ever reach in-game. combat of course is scaled to be much more difficult as it ought to be for a co-op map. I can see MAP01 and MAP05 being SP-compatible, and the same for MAP11 and MAP09 despite the slaughter settings and the switch that's so far away, but the others need at least two players. skip MAP04, this is a throwaway map with no exit. why is there not one, but two E1M8's? both are pretty average though, as is most of the set except MAP04 and Pablo's E1M8 which just fails the theme.   there's not a whole lot of co-op only levelsets and this speedmap set sure isn't the best thing you can find.
    • By NuMetalManiak · Posted
      for the fourth iteration of dwspd, the theme is techbase with at least two secrets. speedmaps tend to varying themes and gimmicks, but techbase is perhaps the most common theme by nature, so in all honesty this particular compilation isn't all that fun. as usual, a mixed bag: some bad, some average, little actually good. apart from, you guessed it, Fredrik's map (MAP04), none are really good in quality. the two maps that should be skipped are MAP10 (just a bunch of Hell knights on a block, followed by a bunch of barons in another room plus a cyberdemon, barely even qualifying for techbase theme) and MAP13 (a complete throwaway map that even lacks an exit). otherwise, this falls under "play it once just out of curiosity then never really bother with it again" type of compilation.
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