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DOOM95

   (131 reviews)
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About This File

DOOM95.EXE will work with any DOOM or DOOM2 main wadfile.

With DOOM95, you no longer need to keep your main wads in seperate directories. Copy all main wad files (DOOM.WAD, DOOM2.WAD, PLUTONIA.WAD, TNT.WAD, etc) to the DOOM95 directory and launch DOOM95. To play, choose the appropriate wad file from the launcher and then start the game.

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Guest

Unknown date

  
best game

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Guest

Unknown date

  
Terrible port...I just hate it so much. I'd rather use DOS than this piece of crap that messes with everything. No DOS you say? Zdoom then.

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Guest

Unknown date

  
My first Doom experience was on friend's black-and-green crt monitor with win95 and this bad boy, Doom95 on it. Unforgettable thing. Before I learned about other ports, this was the way to play Doom.

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Guest

Unknown date

  
love the game for years....there wasn't anything better then grabbing a chaincun and mowing down creatures....

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Guest

Unknown date

  
good gamess

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Guest

Unknown date

  
This is the port that I use for all my dooming. The only time I don't use it is when the wad requires a more powerful port, like Zdoom. For me, it's the instant level select that sells it for me over vannila Doom. Plus, there's no jury rigging required for advanced computers (although i've heard of Vista having problems with it). All and all, a solid port.

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Guest

Unknown date

  
Still one of the best ports of Doom out there.

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Guest

Unknown date

  
pretty dam good

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Guest

Unknown date

  
Estlib says: I woted 2 stars because i dont care what others say about ports and how bad they are. doom 1 was and always will be the greatest in doom series, it ewen beats doom 3!! :D

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Guest

Unknown date

  
Nearly obsolete nowadays, because there are many alternatives and because it was made for Windows 9x but can have issues in more modern releases of Microsoft's monstrosities. (Even id Software reverted to Doom on DOSBox for the recent Steam release.) Regardless, in its native environment it is relatively stable and rather faithful to the DOS version. Plus let's not forget this package includes Knee Deep in the Dead, and not just the Doom95 engine. [4/5] ~Chain Mail (11/2007)

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Guest

Unknown date

  
I disagree with most people. While Doom95 offers a vanilla styled gameplay, it's full of bugs and crashes. I don't recommend this. Instead, I recommend Chocolate Doom. It's the true ultimate alternative to playing original Doom in it's vanilla state! Maybe some of you (like me) have Collector's Edition which (unfortunately) comes with this executable instead of old DOS exes. Don't worry, as I said, get Chocolate Doom! I give 1 star for Doom95 for reasons above. -Doomer95

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Doomkid

Unknown date

  
I started playing PWADS with this and I've been hooked on DooM even more ever since. The sound effects are a slightly lower pitch, but despite it's flaws it's very accurate to DOS Doom/Doom2. ..Nowadays, Just use Zdoom, Zandronum or Zdaemon.

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Guest

Unknown date

  
I love this game

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Guest

Unknown date

  
^^^wrong! Chocolate Doom is the best vanilla source port! Doom95 sucks because is full of bugs. I have Collector's Edition and Doom95 came with the IWADS instead of old DOS executable files. But don't worry, you can download Chocolate Doom if you want to experience the good old days of playing Doom! I give this source port 3/5.

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Guest

Unknown date

  
The game is classical with all the blood you need

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Guest

Unknown date

  
great game

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Guest

Unknown date

  
godly game, shit port **

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Yuki Senmatsu

Unknown date

  
NICE! Though I do have a disc that came with that. Can't beat the classics now can ya?

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Guest

Unknown date

  
this is the greatest doom tha id games has ever made. i love it. it deserves more than 5 stars. *****

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Guest

Unknown date

  
I remember playing this as part of a Windows 95 Game Demo disc that came with our old computer. Boy, has it been so long? This was the way I played it well into my teens, when I discovered other sourceports. But yeah, if you want the Dos experience, get Chocolate Doom. 5/5 for pure nostalgia.

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Unknown date

  
This is identical to what you get if you buy The Doom Collectors Edition (minus the PWADs). And how can you knock "pure" Doom? I played many, many Doom games with this before discovering ports and I still play it sometimes like this. If you ever want to play Doom the "original, old-fashioned way", this is a great way to do it. --WinstonSmith6079

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Guest

Unknown date

  
One of my favorite games of all time!

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Guest

Unknown date

  
This has to be the ultimate alternative to a pure doom experience with no added features except for the higher screen resolution support. It also doesn't crash when you get visplane overflows and runs fine under windows, of course. Plus it's a doom.exe and doom2.exe both in one. The only setbacks with Doom95 are you cant use dehacked with it, and there is a bug with demo recording (which can be fixed with the demo fix).

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Guest

Unknown date

  
love the first doom

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Guest

Unknown date

  
This game is a classic. I remember playing back in the DOS days where consoles were starting to get more and more advanced. But the graphics on this game always made things a winner and a PC is all you need (its your own console) to enjoy a classic gem like this!

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  • File Reviews

    • By JudgeDeadd · Posted
      The Artifact is a classic 1995 three-level mapset. It might be one of the highest-quality 1994/1995 productions I've seen, standing alongside such releases as UAC_DEAD or Galaxia. Much like them, Artifact has something of an unique air about it... a feeling of a true adventure, where you can palpably feel the author's enthusiasm and creativity as you go, each new room and area somehow feeling unique and lovingly crafted despite the simplistic looks. One downside of the mapset is that progression is occasionally confusing (such as one door switch on map03, hidden on a column that lowers into the ground).
    • By vdgg · Posted
      A set of maps, carefully tuned for pistol starts, pretty hard/challenging. The maps are rather small and have exactly one secret. There is no stylistic consistency; there are a few bases and castles, caves, hellish maps and so on, everything totally mixed up. I can assume the earlier maps have their slots because they are easier and the later maps - harder. MAP26 is probably the most difficult one. mlm12 reminds me a bit of Going Down, as the levels are small, packed with enemies, and one different from the other. But mind, they are less polished than GD. Some maps have a pretty high 2000's level of detail (the ending corridor from MAP09), some others are much more basic looking (MAP02). IMO they are rather good looking (above average).   Bugs/problems: The mapper leaves all the doortracks without "lower unpegged" flag, so they move with the door, I'm sure he knew how to prevent it but he preferred the doors to behave this way. What is more problematic for me: unreliable W1 monster teleports, places where you can get stuck and decorations impeding player's movement, no Boom actions but some maps require -complevel 9 due to traps not working with limit-removing compatibility.   Favourite maps: 03,08,17,24,25,26. I would definitely recommend giving it a try: the maps are so different everyone will surely find something that appeal to them.
    • By Maximum Matt · Posted
      Finally played this one today, pretty good for an old-school level, hub layout, so not so linear, varied locations (including a huge canyon area and an underground cavern), LOADS of monster traps triggered by linedefs, including traps WITHIN traps (very nice).  Not too much of a challenge, but quite fun. 
    • By JudgeDeadd · Posted
      Good atmosphere, but ruined by the terrible gameplay. Tons of identical enemies attacking you over and over, plus some very dark levels where it's impossible to see where you're going, all amount to a mod more annoying than scary.
    • By sesq · Posted
      you can only have so many baron/hell knight vs ssg rooms before it gets tiring
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