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DOOM95

   (2165 reviews)
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About This File

DOOM95.EXE will work with any DOOM or DOOM2 main wadfile.

With DOOM95, you no longer need to keep your main wads in seperate directories. Copy all main wad files (DOOM.WAD, DOOM2.WAD, PLUTONIA.WAD, TNT.WAD, etc) to the DOOM95 directory and launch DOOM95. To play, choose the appropriate wad file from the launcher and then start the game.

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MTF Sergeant

  

This fills up my retro glass!

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funduke

  

It was great to play with it in the past. And nowadays a must-have becauseof historical interest.

doom95.png

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JustABroccoli562

  
I rather play The Bad Castle than that.

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Bad King John

  
FFS people, stop reviewing this like it's new - it's history. And if you really do want history, play the DOS version on a 486 ($10 from eBay). If you just want the retro feel, then it's Chocolate Doom. Otherwise play PrBoom or ZDoom.

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bzzrak

  
better than ZDoom

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Guest

  
Doom was actually the first and best game I've ever play'ed

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Guest

  
Best launcher interface, wish more modern ports would emulate the launchers simple elegant design.

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Guest

  
soo cool

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Guest

  
its a best game

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Guest

  
Get Chocolate or PrBoom+ instead. This port was rushed out the door by Microsoft.

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Guest

  
awesome game 5 out of five

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Guest

  
I remember now I once started with the three episode version before this.

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Guest

Unknown date

  
Ah the memories I have of this. Fond ones too. Doom 2 for Christmas, then Final Doom the following one. Eventually I discovered Icarus Alien Vanguard... then I discovered that there were superior ports out there. but for a pure doom experience without DOS, this is it. 5/5

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Guest

Unknown date

  
Doom95 works really great with the demo and mouse patches!!

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Guest

Unknown date

  
good stuff man.

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Guest

Unknown date

  
meh..I never really liked Doom95. The thing I always hated about it is how all the sound effects are inexplicably "slowed down" a tad and there's no option to fix it. And now that there's Chocolate Doom, Doom95 is rendered absolutely useless?!

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Guest

Unknown date

  
Great no frills port.

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Guest

Unknown date

  
Awesome. I love Doom.

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DoomTheRobot

Unknown date

  
I remember having a disc that came with doom95.

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Guest

Unknown date

  
probably the worst source port ever! it's FULL of bugs!

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Guest

Unknown date

  
I used this for years with the Maximum wad CD before I discovered the Doom ports, it's pretty good even now, although the blur effect screws up with my newer computer

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Guest

Unknown date

  
Legends never die my ass!

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Guest

Unknown date

  
I love doom

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Guest

Unknown date

  
Ah good old Doom. Who doesn't love this game?

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Kizoky

Unknown date

  
best Source port for Windows 95. ~KiLerZolika

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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