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DOOM95

   (135 reviews)

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About This File

DOOM95.EXE will work with any DOOM or DOOM2 main wadfile.

With DOOM95, you no longer need to keep your main wads in seperate directories. Copy all main wad files (DOOM.WAD, DOOM2.WAD, PLUTONIA.WAD, TNT.WAD, etc) to the DOOM95 directory and launch DOOM95. To play, choose the appropriate wad file from the launcher and then start the game.

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xX_Lol6_Xx

  

Didn't have the chance to play Doom in this port. I've tested it, and while not bad, nowadays it's not the best source port, but it has it charm. 3/5 is fair enough ;-)

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Wadmodder Shalton

  

Had a very nostalgic blast through this when I was a kid. Played through the entirety of TNT Evilution with Doom95 without monsters enabled. Good Times.

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ALPINED

  

Love the nostalgia and feel of this source port, but bugs are still here.

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Hypnotik

  

First time I played Doom, was on Doom95. But other than that, don't even bother to use it. There's much more wholesome source ports out there. If you would like the Doom95 "feel". I'd suggest getting Crispy-Doom. Or just lowering the resolution and graphical improvements of GZDoom/Zandronum.

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SilverMiner

  

I love cheats added in Doom95. First of all, it's my first source port. I played Doom, Doom 2 and Plutonia on dad's PDA (later I had been solving Hexen puzzles on gran's PC with Vibra 16 sound card AFAIR). Doom and Doom 2 were too glitchy to play and had no music. You may not believe what I say, I saw Doom for first time on my birthday when I got 1 year old.

 

The best game ever I seen.

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ReaperAA

·

  

To the person who said "Better than Zdoom"

 

ARE U KIDDING ME??? I sincerely hope u are kidding because any port is better than this (and zdoom totally destroys it). Stop being a hater.

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Loud Silence

  

Microsoft did this to promote Windows when they found that more people have installed Doom than Windows OS. They didn't bother to fix some bugs in this port, even claimed that game was made to be played without mouse. Choco Doom and other ports proves that Doom community have much more talented people than Microsoft. I think Doom was the reason for Microsoft GS Wavetable Synth being made by Roland too.

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zayJax

  

I mean... it's Doom... on Windows 95

just use GZDoom or Zandronum it's better

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MTF Sergeant

  

This fills up my retro glass!

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funduke

  

It was great to play with it in the past. And nowadays a must-have becauseof historical interest.

doom95.png

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JustABroccoli562

  
I rather play The Bad Castle than that.

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Bad King John

  
FFS people, stop reviewing this like it's new - it's history. And if you really do want history, play the DOS version on a 486 ($10 from eBay). If you just want the retro feel, then it's Chocolate Doom. Otherwise play PrBoom or ZDoom.

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BigDickBzzrak

  
better than ZDoom

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Guest

  
Doom was actually the first and best game I've ever play'ed

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Guest

  
Best launcher interface, wish more modern ports would emulate the launchers simple elegant design.

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Guest

  
soo cool

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Guest

  
its a best game

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Guest

  
Get Chocolate or PrBoom+ instead. This port was rushed out the door by Microsoft.

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Guest

  
awesome game 5 out of five

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Guest

  
I remember now I once started with the three episode version before this.

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Guest

Unknown date

  
Ah the memories I have of this. Fond ones too. Doom 2 for Christmas, then Final Doom the following one. Eventually I discovered Icarus Alien Vanguard... then I discovered that there were superior ports out there. but for a pure doom experience without DOS, this is it. 5/5

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Unknown date

  
Doom95 works really great with the demo and mouse patches!!

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Unknown date

  
good stuff man.

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Unknown date

  
meh..I never really liked Doom95. The thing I always hated about it is how all the sound effects are inexplicably "slowed down" a tad and there's no option to fix it. And now that there's Chocolate Doom, Doom95 is rendered absolutely useless?!

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Guest

Unknown date

  
Great no frills port.

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  • File Reviews

    • By Kristian Nebula · Posted
      Used it a lot back in the days and really loved the graphics editor!
    • By KickAss · Posted
      I don't know what to think about a file which has no file size description. A lot of promissing information is written down here but nothing about the file size ... . The pictures are not that promissing too. They look a bit better than the old ZDooM port but GZDooM looks way better even with all settings vanilla imho. I don't know why I should dowload this.
    • By Robo_Cola · Posted
      Very cool mod that does exactly (for the most part) what it sets out to do.  If you like the more horror/oppressive side of Doom (or even the palette of the original Diablo), this is your pick.  It looks particularly good in Software mode with the diminishing lighting not shifting the reds (as much), and the lighter blues look absolutely *gorgeous* in particular with the Plasma Rifle.

      Love it or hate it, it's worth a play-test.
    • By Obsidian · Posted
      This is a bit of an interesting one to revisit for me: Whispers of Satan was a mapset I played fairly early in my mapping career and it's influenced my approach to level construction and visual design more than I initially realized. At the time I ran out of steam around MAP22, but recently I decided to take another stab at it and finish all the levels. Which I did! Having done so, these are my thoughts.   Gotta start with the big one: Whispers of Satan is a damn good-looking mapset. Excellent texture usage and attention to detail were big draws for me when I first played this years ago and I ended up mimicking it a lot in my own work: to some degree I still do, honestly. Maps like MAP10, MAP16 and MAP28 stand out as particularly good examples of this school of design, with all the detailing work coming together to craft an excellent sense of place. This is bolstered by the custom soundtrack, which has some absolute bangers in it (in my decidedly unmusical opinion :P).   I also gotta shout out the fact that Paul and Kristian undeniably had fun putting this together, as can be evidenced by the silly little easter eggs and gags that are present throughout. There's the secret and super secret maps of course, but you can also spot a little bit of silliness in the main lineup and it's a touch I appreciate in the way that it gives a mapset life and charm. Again, it's something I was inspired by in my early mapping career and you can thank WoS for any gaff or joke you find in my own maps.   There is however an elephant in the room that I have to address and that is the map design itself. Other reviewers have pointed out the excessive symmetry that plagues a lot of the map architecture, but there is also a general sense of formula that can wear on you as you progress through the megawad: by the time you're in the final third of the main block of maps, you can distinctly see them falling into the same gameplay pattern and it starts chafing in a big way. MAP25 and MAP29 are two big culprits in my eyes, but there are plenty of early maps that follow the same formula and get a pass simply because of their placement in the megawad and (relatedly) the length of those experiences. This formulaic approach also creeps into the gameplay and monster usage and serves to make the latter half of the megawad something of a slog to get through, which explains why I didn't progress past MAP22 all those years ago.   I ain't gonna say that it doesn't deserve its Cacoward or anything though: I can appreciate the work that went into creating Whispers of Satan and the influence it had on what came after. It definitely has its flaws and as a gameplay experience it doesn't really hold up, but I can still admire it as a piece of Dooming history and I wouldn't be the mapper I am today if it didn't exist.
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