DOOM95

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About This File

DOOM95.EXE will work with any DOOM or DOOM2 main wadfile.

With DOOM95, you no longer need to keep your main wads in seperate directories. Copy all main wad files (DOOM.WAD, DOOM2.WAD, PLUTONIA.WAD, TNT.WAD, etc) to the DOOM95 directory and launch DOOM95. To play, choose the appropriate wad file from the launcher and then start the game.


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funduke

  • 5
   2 of 2 members found this review helpful 2 / 2 members

It was great to play with it in the past. And nowadays a must-have becauseof historical interest.

doom95.png

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Bad King John

  • 2
   1 of 1 member found this review helpful 1 / 1 member
FFS people, stop reviewing this like it's new - it's history. And if you really do want history, play the DOS version on a 486 ($10 from eBay). If you just want the retro feel, then it's Chocolate Doom. Otherwise play PrBoom or ZDoom.
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  • 5
   1 of 1 member found this review helpful 1 / 1 member
Best launcher interface, wish more modern ports would emulate the launchers simple elegant design.
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Unknown date

  • 5
   1 of 1 member found this review helpful 1 / 1 member
Doom95 works really great with the demo and mouse patches!!

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Unknown date

  • 3
   1 of 1 member found this review helpful 1 / 1 member
meh..I never really liked Doom95. The thing I always hated about it is how all the sound effects are inexplicably "slowed down" a tad and there's no option to fix it. And now that there's Chocolate Doom, Doom95 is rendered absolutely useless?!

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bzzrak

  • 5
   1 of 2 members found this review helpful 1 / 2 members
better than ZDoom
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JustABroccoli562

  • 1
  
I rather play The Bad Castle than that.

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  • 5
  
Doom was actually the first and best game I've ever play'ed

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  • 3
  
soo cool

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  • 4
  
its a best game

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  • 2
  
Get Chocolate or PrBoom+ instead. This port was rushed out the door by Microsoft.

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  • 5
  
awesome game 5 out of five

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  • 5
  
I remember now I once started with the three episode version before this.

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Unknown date

  • 5
  
Ah the memories I have of this. Fond ones too. Doom 2 for Christmas, then Final Doom the following one. Eventually I discovered Icarus Alien Vanguard... then I discovered that there were superior ports out there. but for a pure doom experience without DOS, this is it. 5/5

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Unknown date

  • 4
  
good stuff man.

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Unknown date

  • 5
  
Great no frills port.

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Unknown date

  • 3
  
Awesome. I love Doom.

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DoomTheRobot

Unknown date

  • 5
  
I remember having a disc that came with doom95.

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Unknown date

  • 1
  
probably the worst source port ever! it's FULL of bugs!

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Unknown date

  • 5
  
I used this for years with the Maximum wad CD before I discovered the Doom ports, it's pretty good even now, although the blur effect screws up with my newer computer

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Unknown date

  • 5
  
Legends never die my ass!

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Unknown date

  • 5
  
I love doom

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Unknown date

  • 5
  
Ah good old Doom. Who doesn't love this game?

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Kizoky

Unknown date

  • 5
  
best Source port for Windows 95. ~KiLerZolika

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Unknown date

  • 5
  
Im pretty sure quite a few of us (Like me) used this port before discovering other ports. Man....this port is about as close to normal doom you can get on windows.d Definately should be an automatic 5*

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  • File Reviews

    • By Nems · Posted
      I personally liked this over part 1 of 10 Sectors, which I previously reviewed. There isn't the technical mishaps found in the first installment so that immediately makes me happy. There are a few levels which have wonky progression but they aren't nearly as bad as what was found in the first installment either. This one feels a lot more polished than the last entry and as such I'd recommend it over part 1.
    • By Nems · Posted
      I see the phrase "mixed bag" a lot when it comes to describing a lot of megaWADs. Hell, I've probably used the term a few times myself. However, I try to reserve it for when it truly is such.   This megaWAD is really one of those cases. For every good map in this megaWAD, there's one or two that just absolutely take the piss. If it isn't some kind of technical fuckery that can make some maps unbeatable and force you to start all over again, it's maps that well overstay their welcome with some of the most wonky and convoluted progression I've encountered. A big "fuck you" goes to map 21 for devolving into a switch hunting clusterfuck if you're trying to play the damn thing correctly. Otherwise, do like I did, say "fuck it", and jump across the gap to the exit door instead of finding all of the switches to raise the floor high enough to go across.   It's certainly possible to play through the entire thing and beat it. How much you'll want to will depend on how forgiving you are when it comes to the stuff I pointed out in my last paragraph. I guess play this to see what mappers can do with ten sectors and then decide for yourself if it's something you'll want to come back to.   I know I'll come back to this but it'll be a while, at least until the bad taste of map 21 goes away.
    • By Zalewa · Posted
      I believe this pack sets a new standard for this series - this is the best one with all maps pulling through. Maybe I wasn't fond of the endless "Living End" tributes, but the maps are nicely twisted to not feel like a repetition of the old map.   Some maps can be lengthy, but the entire pack shouldn't take an hour to beat. Difficulty is moderate.
    • By trrobin · Posted
      Excellent re-imagining of Doom II's last episode. Some levels are noticeably close to their originals but with so much more detail and depth to them. I thought the gameplay was really good too. Amazing all around.
    • By xvertigox · Posted
      The map description states that Haruko tried to express his depressive feelings through the texturing and that came through. The dim lighting and midi went a long way in helping it to sell the depressive feeling.   The geometry was solid with some particularly nice detailing here and there but the actual layout was really good. The central hub worked well with keeping you on track.   The monster placement was on point and led to interesting fights - particularly the ones involving archviles. I really found the difficulty to be just about perfect on UV.   The crescendo at the end worked very well where it was tough but understandable and beatable. At first it's a chaotic mess of monsters, archviles and an Icon of Sin but as you work your way through the madness it starts to make sense.   It takes care and attention to try to express something as abstract as an emotion (other than rage) through Doom wads and I think Greymood did that with the gameplay to back it up. I'd be interested to hear from Haruko if any particular set-piece or element was representative of anything.