DOOM95

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About This File

DOOM95.EXE will work with any DOOM or DOOM2 main wadfile.

With DOOM95, you no longer need to keep your main wads in seperate directories. Copy all main wad files (DOOM.WAD, DOOM2.WAD, PLUTONIA.WAD, TNT.WAD, etc) to the DOOM95 directory and launch DOOM95. To play, choose the appropriate wad file from the launcher and then start the game.


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funduke

  • 5
   1 of 1 member found this review helpful 1 / 1 member

It was great to play with it in the past. And nowadays a must-have becauseof historical interest.

doom95.png

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JustABroccoli562

  • 1
  
I rather play The Bad Castle than that.

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Bad King John

  • 2
   1 of 1 member found this review helpful 1 / 1 member
FFS people, stop reviewing this like it's new - it's history. And if you really do want history, play the DOS version on a 486 ($10 from eBay). If you just want the retro feel, then it's Chocolate Doom. Otherwise play PrBoom or ZDoom.
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bzzrak

  • 5
   1 of 2 members found this review helpful 1 / 2 members
better than ZDoom
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  • 5
  
Doom was actually the first and best game I've ever play'ed

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  • 5
   1 of 1 member found this review helpful 1 / 1 member
Best launcher interface, wish more modern ports would emulate the launchers simple elegant design.
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  • 3
  
soo cool

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  • 4
  
its a best game

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  • 2
  
Get Chocolate or PrBoom+ instead. This port was rushed out the door by Microsoft.

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  • 5
  
awesome game 5 out of five

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  • 5
  
I remember now I once started with the three episode version before this.

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Unknown date

  • 5
  
Ah the memories I have of this. Fond ones too. Doom 2 for Christmas, then Final Doom the following one. Eventually I discovered Icarus Alien Vanguard... then I discovered that there were superior ports out there. but for a pure doom experience without DOS, this is it. 5/5

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Unknown date

  • 5
   1 of 1 member found this review helpful 1 / 1 member
Doom95 works really great with the demo and mouse patches!!

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Unknown date

  • 4
  
good stuff man.

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Unknown date

  • 3
   1 of 1 member found this review helpful 1 / 1 member
meh..I never really liked Doom95. The thing I always hated about it is how all the sound effects are inexplicably "slowed down" a tad and there's no option to fix it. And now that there's Chocolate Doom, Doom95 is rendered absolutely useless?!

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Unknown date

  • 5
  
Great no frills port.

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Unknown date

  • 3
  
Awesome. I love Doom.

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DoomTheRobot

Unknown date

  • 5
  
I remember having a disc that came with doom95.

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Unknown date

  • 1
  
probably the worst source port ever! it's FULL of bugs!

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Unknown date

  • 5
  
I used this for years with the Maximum wad CD before I discovered the Doom ports, it's pretty good even now, although the blur effect screws up with my newer computer

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Unknown date

  • 5
  
Legends never die my ass!

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Unknown date

  • 5
  
I love doom

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Unknown date

  • 5
  
Ah good old Doom. Who doesn't love this game?

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Kizoky

Unknown date

  • 5
  
best Source port for Windows 95. ~KiLerZolika

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Unknown date

  • 5
  
Im pretty sure quite a few of us (Like me) used this port before discovering other ports. Man....this port is about as close to normal doom you can get on windows.d Definately should be an automatic 5*

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  • File Reviews

    • By Scotty · Posted
      Absolutely top notch. Fun to explore, great combat, and amazing to see how this incredibly intricate level unwraps itself as you progress. Vanilla compatibility just makes it even more impressive.
    • By NuMetalManiak · Posted
      we need more good Ultimate Doom wads. this was nice, plasma gun combat at first, when it opens up, it's chaotically good. the three keys weren't that hard to figure out, although the puzzle for the red key stands out the most. some nice and sharp (yes) ideas overall.
    • By NaturalTvventy · Posted
      Xaser mastery of the highest order, demonstrating his command of architecture, texturing, (sharp) angles, lighting, and mood.
    • By NuMetalManiak · Posted
      well, combat may not be so bad, but there's a surprising lack of variety. this starts off in a mostly pistol-oriented map, where you get a chaingun at the end, and then the next two maps are moderately long. the final three maps can put some of the ones from Eternal Doom to shame, with some puzzling to do, some of it actually more frustrating than I would be led to expect. there's many dubious design decisions that simply must be pointed out. the final secret area in MAP02, what the FUCK? and another secret area in MAP05 with crushers whose sole purpose is to troll you. MAP06 is the best map in a number of ways, feels eerie, has lots of things to it (oh, and lots of items for the item count for each of the maps too). but one particular switch (Linedef 4962) does not work. I actually felt more and more frustrated the more and more I played this, it wasn't challenging, but it sure got me annoyed with how things were laid out.
    • By Jayextee · Posted
      I have rated this three stars.

      However, I feel like this megaWAD often gets overlooked despite what it is: a part of history. I came to it late, pretty much 1999/2000-ish, and was my first megaWAD personally, but I was always entranced by what I understood to be the story behind it; in a scene utterly dominated by the IBM PC-compatibles/DOS crowd and their (relative) wealth of tools, Macintosh DOOMers came together to show that they too can put together a full-length campaign for Doom II that wasn't going to let those DOS guys totally steal the show.

      And they did. Kind of. With the apparently-unstable-at-best HellMaker crashing every single-figure number of minutes at times, a handful of eager mappers (including the still-active-at-time-of-writing Steve Duff), some of which were authoring their first ever maps, delivered an experience that is to me as interesting as it is varied; in terms of both experience and quality, I have to admit. There are some poor maps here (Sewers, by Jim Bagrow - I'm looking right at you) but there are some epic adventures rivalling those of TNT: Evilution, if not aesthetically (hey, some of them come close) then in length and spectacle.

      What you're getting here is almost like a hidden piece of history that I feel stands proudly as an underdog with its peers. An underdog that isn't always well-behaved (many maps can be rendered uncompletable with the wrong actions taken, including one of the secret maps if you dare enter the basement without the three keys) but at its best (which is usually the maps by Rob Berkowitz or Duff himself) is an entertaining and oft-neglected slice of '90s mapping.