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DOOM95

   (131 reviews)
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About This File

DOOM95.EXE will work with any DOOM or DOOM2 main wadfile.

With DOOM95, you no longer need to keep your main wads in seperate directories. Copy all main wad files (DOOM.WAD, DOOM2.WAD, PLUTONIA.WAD, TNT.WAD, etc) to the DOOM95 directory and launch DOOM95. To play, choose the appropriate wad file from the launcher and then start the game.

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SilverMiner

  

I love cheats added in Doom95. First of all, it's my first source port. I played Doom, Doom 2 and Plutonia on dad's PDA (later I had been solving Hexen puzzles on gran's PC with Vibra 16 sound card AFAIR). Doom and Doom 2 were too glitchy to play and had no music. You may not believe what I say, I saw Doom for first time on my birthday when I got 1 year old.

 

The best game ever I seen.

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ReaperAA

·

  

To the person who said "Better than Zdoom"

 

ARE U KIDDING ME??? I sincerely hope u are kidding because any port is better than this (and zdoom totally destroys it). Stop being a hater.

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Loud Silence

  

Microsoft did this to promote Windows when they found that more people have installed Doom than Windows OS. They didn't bother to fix some bugs in this port, even claimed that game was made to be played without mouse. Choco Doom and other ports proves that Doom community have much more talented people than Microsoft. I think Doom was the reason for Microsoft GS Wavetable Synth being made by Roland too.

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zayJax

  

I mean... it's Doom... on Windows 95

just use GZDoom or Zandronum it's better

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MTF Sergeant

  

This fills up my retro glass!

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funduke

  

It was great to play with it in the past. And nowadays a must-have becauseof historical interest.

doom95.png

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JustABroccoli562

  
I rather play The Bad Castle than that.

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Bad King John

  
FFS people, stop reviewing this like it's new - it's history. And if you really do want history, play the DOS version on a 486 ($10 from eBay). If you just want the retro feel, then it's Chocolate Doom. Otherwise play PrBoom or ZDoom.

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bzzrak

  
better than ZDoom

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Guest

  
Doom was actually the first and best game I've ever play'ed

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Guest

  
Best launcher interface, wish more modern ports would emulate the launchers simple elegant design.

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Guest

  
soo cool

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Guest

  
its a best game

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Guest

  
Get Chocolate or PrBoom+ instead. This port was rushed out the door by Microsoft.

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Guest

  
awesome game 5 out of five

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Guest

  
I remember now I once started with the three episode version before this.

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Guest

Unknown date

  
Ah the memories I have of this. Fond ones too. Doom 2 for Christmas, then Final Doom the following one. Eventually I discovered Icarus Alien Vanguard... then I discovered that there were superior ports out there. but for a pure doom experience without DOS, this is it. 5/5

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Guest

Unknown date

  
Doom95 works really great with the demo and mouse patches!!

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Guest

Unknown date

  
good stuff man.

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Guest

Unknown date

  
meh..I never really liked Doom95. The thing I always hated about it is how all the sound effects are inexplicably "slowed down" a tad and there's no option to fix it. And now that there's Chocolate Doom, Doom95 is rendered absolutely useless?!

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Guest

Unknown date

  
Great no frills port.

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Guest

Unknown date

  
Awesome. I love Doom.

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DoomTheRobot

Unknown date

  
I remember having a disc that came with doom95.

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Guest

Unknown date

  
probably the worst source port ever! it's FULL of bugs!

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Guest

Unknown date

  
I used this for years with the Maximum wad CD before I discovered the Doom ports, it's pretty good even now, although the blur effect screws up with my newer computer

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  • File Reviews

    • By DSC · Posted
      Legendary. Once saw someone say that the maps were "ugly". They can have the opinion they want, but man, is this wad out of this world in terms of looks, gameplay and variety. A must-play.
    • By valkiriforce · Posted
      This had lots of fun exploratory elements and fancy visuals, but I wasn't so keen on the abundance of dark caves crammed with the larger Doom 2 beastiary. At first it started to feel like a commitment playing this wad with the first few maps leaving much to be desired, but I started having more fun when I reached maps that had more breathing room for running and gunning. The lesser maps really feel like they were early efforts, with some consisting almost entirely of cave crawls - made worse by the fact that many of them have hidden lines on the automap. Another thing to note: Ritenour seems to like putting things very close to the edge like a key or a switch, so make sure you check every corner carefully, as some solutions were very close to a cliff edge. Falling off could spell your Doom, as often the lower cliff ledges damage the player with no escape. There were also very thin ledges which could be climbed, so that was another easy to miss solution. Despite the low points dragging the experience a bit I greatly enjoyed the visual work of crashing waves, a clever skybox and nice island locales with mountainous structures and buildings. It was worth a visit in Doom's earthen vanilla equivalent - and it's quite the achievement for something this old, I just wish I could see where I was going in those darn caves...
    • By NuMetalManiak · Posted
      here for the seventeenth installment of dwspd, the theme is to build a canyon. like the previous installment, this is a relatively common theme for mapping, therefore the maps are expected to be pretty decent, and well they mostly deliver. once again Fredrik's map is the first one, and it blows everything else out of the water. kind of a bad thing to make it the first map to be honest though, because it could make some players believe that the other maps after it would be just as good, but that won't be the case when you play the rest, as they don't really have as much bite as that one does. to further exemplify that, once again the MAP02 slot is disappointing in comparison, while MAP06 and MAP07 are both unfinished (nothing but layout in MAP06, while it's pretty much impossible to get the red key in MAP07. not the worst to offer, and Fredrik's map serves as an insane opening challenge.
    • By NuMetalManiak · Posted
      dwspd's sweet sixteenth installment focuses on the theme of abandoned mines. now that's a good map to make a theme on, MAP26 is a personal favorite of mine for Doom 2, and these maps as a whole do pretty well to capture that theme. of course there's a few weak ones like MAP02, but at least they adhere to the theme. many of the maps have low monster counts and low challenge overall. the exception is naturally Fredrik's map, one of his most unforgiving. pretty ballsy to actually make that the first map to play here (you don't need the blue key by the way). not much else to say overall, other than thematically speaking this did pretty great.
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