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DOOM95

   (2165 reviews)
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About This File

DOOM95.EXE will work with any DOOM or DOOM2 main wadfile.

With DOOM95, you no longer need to keep your main wads in seperate directories. Copy all main wad files (DOOM.WAD, DOOM2.WAD, PLUTONIA.WAD, TNT.WAD, etc) to the DOOM95 directory and launch DOOM95. To play, choose the appropriate wad file from the launcher and then start the game.

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Guest

Unknown date

  
Awesome, exept the motion and sound seem slowed down a tad from when I played it all those years ago...

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Guest

Unknown date

  
Great but I always thought there should be a mode to start DOOM normally without selecting your own level but hey what the hell

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Guest

Unknown date

  
works great

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Guest

Unknown date

  
It's freaking Doom!

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Guest

Unknown date

  
I think this game is a great legendry game because it has made all the other great games evolve and it will always be a legend game. - snoopinc

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Avoozl

Unknown date

  
The first ever PC source port of the original Doom I have ever used, before that it was the GBA version.

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Guest

Unknown date

  
A truely classic DOOM. Nothin like playin the original DOOM the way it was supposed to be played. 5/5 -r_rr

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Guest

Unknown date

  
Very retro, I'll say that. I kind of like it how you can pick whatever level you want to play on.

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Guest

Unknown date

  
You can download the demo fix at http://www.doomworld .com/idgames/?id=114 24

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Guest

Unknown date

  
Its Doom95. I had to freaking pay for this. it was worth it.

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Guest

Unknown date

  
The best port for users who want something that is closer to vanilla doom than chocalate doom but cannot run the original .exe because of a new computer. I also like the frontend with level and game select, except for the fact that you can only load up one custom file when playing.

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Guest

Unknown date

  
it's very beautifull

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Guest

Unknown date

  
This is the version of Doom that I played when I was 4. The little differences between this version and the original DOS build tickle my nostalgia bone a bit. Also, this port was headed by gaben the great, so it has that going for it too.

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Guest

Unknown date

  
Hell yeah, time to get it on!

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Guest

Unknown date

  
sucks dick

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Guest

Unknown date

  
A Win32 version of the original DOOM.EXE but it still has its share of problems the original has, with the exception of a slightly increased visplane limit. There are better ports out there that fix the engine problems. -Mr. Chris

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Guest

Unknown date

  
Frankly I've never had a problem with doom95 and I still use it off and on today. Works good with XP, you just need to disable screen rotation in your graphic properties to get rid of that random flip glitch. 5/5 ~Joe Anderson

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SonicandTails58

Unknown date

  
I never had the ability to play Doom in it's pure, bare basic form. This is as close to it as i can get, as my laptop can't run DOS programs, and DOSBox crashes 99.9% of the time when i try to load Doom. 5/5

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Guest

Unknown date

  
super cool

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gamul312

Unknown date

  
If you have trouble running this on Win7-64bit, try renaming "dplayx.dll" in C:\Windows\SysWOW6 4 to "dplay.dll."

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Guest

Unknown date

  
5/5 Better than Chocolate Doom as it is not GPL, but not as great as Zdoom :)

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Guest

Unknown date

  
best game

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Guest

Unknown date

  
Terrible port...I just hate it so much. I'd rather use DOS than this piece of crap that messes with everything. No DOS you say? Zdoom then.

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Guest

Unknown date

  
My first Doom experience was on friend's black-and-green crt monitor with win95 and this bad boy, Doom95 on it. Unforgettable thing. Before I learned about other ports, this was the way to play Doom.

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Guest

Unknown date

  
love the game for years....there wasn't anything better then grabbing a chaincun and mowing down creatures....

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  • File Reviews

    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
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